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Lines Matching refs:iround

1965 		triangle.v1.X += iround(16 * 0.5f * pSize);
1966 triangle.v2.Y -= iround(16 * 0.5f * pSize) * (data.Hx16[0] > 0.0f ? 1 : -1); // Both Direct3D and OpenGL expect (0, 0) in the top-left corner