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Lines Matching refs:shaderModel

91 			unsigned short shaderModel = shader->getShaderModel();
104 Float4 x = shaderModel < 0x0104 ? v[2 + dst.index].x : v[2 + src0.index].x;
105 Float4 y = shaderModel < 0x0104 ? v[2 + dst.index].y : v[2 + src0.index].y;
106 Float4 z = shaderModel < 0x0104 ? v[2 + dst.index].z : v[2 + src0.index].z;
107 Float4 w = shaderModel < 0x0104 ? v[2 + dst.index].w : v[2 + src0.index].w;
129 if(shaderModel < 0x0104)
146 if(shaderModel < 0x0104)
150 else if(shaderModel == 0x0104)
164 if(shaderModel < 0x0104)
168 else if(shaderModel == 0x0104)