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190 			case Shader::OPCODE_EXTRACT:    extract(d.x, s0, s1.x);                        break;
1030 return As<Int>(Extract(r[var.rel.index].x, 0)) * var.rel.scale;
1034 return As<Int>(Extract(v[var.rel.index].x, 0)) * var.rel.scale;
1038 return As<Int>(Extract(oC[var.rel.index].x, 0)) * var.rel.scale;