Home | History | Annotate | Download | only in Shader

Lines Matching full:interpolate

88 				z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive,z), false, false, state.depthClamp);
135 w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive,w), false, false, false);
152 v[interpolant][component] = interpolate(xxxx, Dv[interpolant][component], rhw, primitive + OFFSET(Primitive, V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective, false);
187 f = interpolate(xxxx, Df, rhw, primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.perspective, false);