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Lines Matching refs:Int

45 		virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) = 0;
46 virtual void applyShader(Int cMask[4]) = 0;
47 virtual Bool alphaTest(Int cMask[4]) = 0;
48 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0;
50 virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y);
52 void alphaTest(Int &aMask, Short4 &alpha);
53 void alphaToCoverage(Int cMask[4], Float4 &alpha);
58 void alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4s &current, Int &x);
59 void logicOperation(int index, Pointer<Byte> &cBuffer, Vector4s &current, Int &x);
60 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s &current, Int &sMask, Int &zMask, Int &cMask);
61 void alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x);
62 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask);
64 bool isSRGB(int index) const;
70 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask);
72 void stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask);
74 Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask);
79 void readPixel(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel);
82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
83 void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);