Home | History | Annotate | Download | only in Shader

Lines Matching defs:normal

164 		Vector4f normal;
184 normal = transformBlend(v[Normal], Pointer<Byte>(data + OFFSET(DrawData,ff.normalTransformT)), false);
188 normal = normalize(normal);
299 dot = dot3(L, normal);
348 Float4 dot = Max(dot3(C, normal), Float4(0.0f)); // FIXME: max(dot3(C, normal), 0)
538 processTextureCoordinate(stage, normal, position);
544 void VertexPipeline::processTextureCoordinate(int stage, Vector4f &normal, Vector4f &position)
597 Vector4f Nc; // Normal vector in camera space
601 Nc = normal;
636 Vector4f Nc; // Normal vector in camera space
638 Nc = normal;
687 Vector4f Nc; // Normal vector in camera space
689 Nc = normal;