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Lines Matching refs:source2

148 		Pointer<Byte> source2 = source1 + (!textureSampling ? stride : 0);
149 Pointer<Byte> source3 = source2 + (!textureSampling ? stride : 0);
167 v.x.z = *Pointer<Float>(source2);
174 v.z = *Pointer<Float4>(source2);
205 v.z = Float4(*Pointer<Byte4>(source2));
222 v.z = As<Float4>(Int4(*Pointer<Byte4>(source2)));
233 v.z = Float4(*Pointer<SByte4>(source2));
250 v.z = As<Float4>(Int4(*Pointer<SByte4>(source2)));
260 v.z = Float4(*Pointer<Byte4>(source2)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte));
276 v.z = Float4(*Pointer<Short4>(source2));
293 v.z = As<Float4>(Int4(*Pointer<Short4>(source2)));
304 v.z = Float4(*Pointer<UShort4>(source2));
321 v.z = As<Float4>(Int4(*Pointer<UShort4>(source2)));
332 v.z = Float4(*Pointer<Int4>(source2));
349 v.z = *Pointer<Float4>(source2);
360 v.z = Float4(*Pointer<UInt4>(source2));
377 v.z = *Pointer<Float4>(source2);
409 x = y = z = *Pointer<Int>(source2);
458 x = y = z = *Pointer<Int>(source2);
486 v.z = Float4(*Pointer<Int4>(source2)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleFixed));
498 UShort x2 = *Pointer<UShort>(source2 + 0);
511 UShort y2 = *Pointer<UShort>(source2 + 2);
524 UShort z2 = *Pointer<UShort>(source2 + 4);
537 UShort w2 = *Pointer<UShort>(source2 + 6);
551 v.x.z = *Pointer<Float>(source2);
560 src = Insert(src, *Pointer<Int>(source2), 2);
582 src = Insert(src, *Pointer<Int>(source2), 2);