Lines Matching defs:ast_id
138 void SetJoinId(BailoutId ast_id);
142 HSimulate* AddNewSimulate(BailoutId ast_id, SourcePosition position,
144 HSimulate* instr = CreateSimulate(ast_id, removable);
193 HSimulate* CreateSimulate(BailoutId ast_id, RemovableSimulate removable);
557 BailoutId ast_id() const { return ast_id_; }
769 virtual void ReturnInstruction(HInstruction* instr, BailoutId ast_id) = 0;
775 virtual void ReturnControl(HControlInstruction* instr, BailoutId ast_id) = 0;
782 BailoutId ast_id) = 0;
817 void ReturnInstruction(HInstruction* instr, BailoutId ast_id) override;
818 void ReturnControl(HControlInstruction* instr, BailoutId ast_id) override;
820 BailoutId ast_id) override;
832 void ReturnInstruction(HInstruction* instr, BailoutId ast_id) override;
833 void ReturnControl(HControlInstruction* instr, BailoutId ast_id) override;
835 BailoutId ast_id) override;
857 void ReturnInstruction(HInstruction* instr, BailoutId ast_id) override;
858 void ReturnControl(HControlInstruction* instr, BailoutId ast_id) override;
860 BailoutId ast_id) override;
2311 void InlineGlobalPropertyLoad(LookupIterator* it, BailoutId ast_id);
2313 BailoutId ast_id);
2340 HValue* implicit_return_value, BailoutId ast_id,
2347 BailoutId ast_id, BailoutId return_id);
2354 Handle<Map> receiver_map, BailoutId ast_id);
2356 Handle<Map> receiver_map, BailoutId ast_id,
2370 BailoutId ast_id);
2372 BailoutId ast_id);
2374 SmallMapList* receiver_maps, int argc, BailoutId ast_id,
2389 FeedbackSlot slot, BailoutId ast_id);
2395 BailoutId ast_id, BailoutId return_id,
2645 BailoutId ast_id, BailoutId return_id,
2648 HValue* BuildNamedAccess(PropertyAccessType access, BailoutId ast_id,
2712 BailoutId ast_id, BailoutId return_id,
2724 BailoutId ast_id);
2730 FeedbackSlot slot, BailoutId ast_id,
2735 BailoutId ast_id, BailoutId return_id,