Home | History | Annotate | Download | only in detail

Lines Matching refs:vec3

52 	glm::vec3 spotDirection; // Sdli
64 #include <glm/vec3.hpp>// glm::vec3
67 glm::vec3 computeNormal
69 glm::vec3 const & a,
70 glm::vec3 const & b,
71 glm::vec3 const & c
82 #include <glm/vec3.hpp> // glm::vec3
90 glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
91 glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
92 glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
93 glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
144 glm::vec3 normal;
149 #include <glm/vec3.hpp>// glm::vec3
153 glm::vec3 lighting
158 glm::vec3 const & View
161 glm::vec3 Color(0.0f);
162 glm::vec3 LightVertor(glm::normalize(
175 glm::vec3 Reflect(glm::reflect(