Home | History | Annotate | Download | only in gtx

Lines Matching full:detail

15 		detail::tmat4x4<T, P> const & mat,
16 detail::tvec3<T, P> & axis,
88 GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> axisAngleMatrix
90 detail::tvec3<T, P> const & axis,
97 detail::tvec3<T, P> n = normalize(axis);
99 return detail::tmat4x4<T, P>(
108 GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> extractMatrixRotation
110 detail::tmat4x4<T, P> const & mat
113 return detail::tmat4x4<T, P>(
122 GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> interpolate
124 detail::tmat4x4<T, P> const & m1,
125 detail::tmat4x4<T, P> const & m2,
129 detail::tmat4x4<T, P> m1rot = extractMatrixRotation(m1);
130 detail::tmat4x4<T, P> dltRotation = m2 * transpose(m1rot);
131 detail::tvec3<T, P> dltAxis;
134 detail::tmat4x4<T, P> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot;