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Lines Matching full:wl_display

55 /** \class wl_display
58 * the wl_display singleton object.
60 * A wl_display object represents a client connection to a Wayland
65 * A wl_display is also used as the \ref wl_proxy for the wl_display
68 * A wl_display object handles all the data sent from and to the
78 * A wl_display has at least one event queue, called the <em>default
110 struct wl_display;
117 * manner. See \ref wl_display for details.
200 struct wl_display *
203 struct wl_display *
207 wl_display_disconnect(struct wl_display *display);
210 wl_display_get_fd(struct wl_display *display);
213 wl_display_dispatch(struct wl_display *display);
216 wl_display_dispatch_queue(struct wl_display *display,
220 wl_display_dispatch_queue_pending(struct wl_display *display,
224 wl_display_dispatch_pending(struct wl_display *display);
227 wl_display_get_error(struct wl_display *display);
230 wl_display_get_protocol_error(struct wl_display *display,
235 wl_display_flush(struct wl_display *display);
238 wl_display_roundtrip_queue(struct wl_display *display,
242 wl_display_roundtrip(struct wl_display *display);
245 wl_display_create_queue(struct wl_display *display);
248 wl_display_prepare_read_queue(struct wl_display *display,
252 wl_display_prepare_read(struct wl_display *display);
255 wl_display_cancel_read(struct wl_display *display);
258 wl_display_read_events(struct wl_display *display);