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1923     uint32_t loopPeriod = 0; // time in frames for next EVENT_LOOP_END or EVENT_BUFFER_END
1929 loopPeriod = ((loopCount > 0) ? mLoopEnd : mFrameCount) - bufferPosition;
1937 loopPeriod = mLoopEnd - bufferPosition;
1940 loopPeriod = mFrameCount - bufferPosition;
2031 if (loopPeriod > 0 && loopPeriod < minFrames) {
2032 // loopPeriod is already adjusted for actual position.
2033 minFrames = loopPeriod;