Lines Matching full:effects
40 // ramping when effects are activated/deactivated.
261 // the EffectChain class represents a group of effects associated to one audio session.
263 // The EffectChain with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applied
265 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
342 // suspend or restore effects of the specified type. The number of suspend requests is counted
346 // suspend all eligible effects
348 // check if effects should be suspend or restored when a given effect is enable or disabled
391 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
425 // mSuspendedEffects lists all effects currently suspended in the chain.