Lines Matching refs:Client
36 // from different client threads. It keeps a list of EffectHandle objects corresponding
37 // to all client applications using this effect and notifies applications of effect state,
163 Vector<EffectHandle *> mHandles; // list of client handles
191 const sp<AudioFlinger::Client>& client,
216 // - signal: true client app should be signaled of change, false otherwise
248 sp<IEffectClient> mEffectClient; // callback interface for client notifications
249 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect()
254 int mPriority; // client application priority to control the effect