Lines Matching refs:parts
678 animation.parts.add(part);
689 animation.parts.add(part);
700 const size_t pcount = animation.parts.size();
729 if (path == animation.parts[j].path) {
736 Animation::Part& part(animation.parts.editItemAt(j));
765 for (Animation::Part& part : animation.parts) {
790 mCallbacks->init(animation.parts);
804 for (size_t i=0; i < animation->parts.size(); i++) {
805 if(validClock(animation->parts[i])) {
873 const size_t pcount = animation.parts.size();
881 const Animation::Part& part(animation.parts[i]);
894 // Exit any non playuntil complete parts immediately
968 // For infinite parts, we've now played them at least once, so perhaps exit
975 // Free textures created for looping parts now that the animation is done.
976 for (const Animation::Part& part : animation.parts) {
991 for (Vector<Animation::Part>::iterator it = animation->parts.begin(),
992 e = animation->parts.end(); it != e; ++it) {