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25  * Shader is the based class for objects that return horizontal spans of colors
26 * during drawing. A subclass of Shader is installed in a Paint calling
27 * paint.setShader(shader). After that any object (other than a bitmap) that is
28 * drawn with that paint will get its color(s) from the shader.
30 public class Shader {
34 Shader.class.getClassLoader(), nativeGetFinalizer(), 50);
41 public Shader() {}
44 * Current native shader instance. Created and updated lazily when {@link #getNativeInstance()}
58 * replicate the edge color if the shader draws outside of its
63 * repeat the shader's image horizontally and vertically
67 * repeat the shader's image horizontally and vertically, alternating
79 * Return true if the shader has a non-identity local matrix.
80 * @param localM Set to the local matrix of the shader, if the shader's matrix is non-null.
81 * @return true if the shader has a non-identity local matrix
92 * Set the shader's local matrix. Passing null will reset the shader's
96 * @param localM The shader's new local matrix, or null to specify identity
139 protected Shader copy() {
140 final Shader copy = new Shader();
148 protected void copyLocalMatrix(Shader dest) {