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Lines Matching refs:Vector3

68 inline Vector2 getNormalFromVertices(const Vector3* vertices, int current, int next) {
69 // Convert from Vector3 to Vector2 first.
82 inline int getEdgeExtraAndUpdateSpike(Vector2* currentSpike, const Vector3& secondVertex,
83 const Vector3& centroid) {
127 * @param vertices The shadow caster's polygon, which is represented in a Vector3
166 void AmbientShadow::createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices,
167 int casterVertexCount, const Vector3& centroid3d,
193 const Vector3& innerVertex = casterVertices[i];
216 const Vector3& innerStart = casterVertices[i];
246 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount];
276 Vector3 currentInner =