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Lines Matching refs:vertices

78     mOutGlop->mesh.vertices = {vbo,     VertexAttribFlags::TextureCoord,
90 mOutGlop->mesh.vertices = {mRenderState.meshState().getUnitQuadVBO(),
102 // can't use unit quad VBO, so build UV vertices manually
110 mOutGlop->mesh.vertices = {mRenderState.meshState().getUnitQuadVBO(),
131 mOutGlop->mesh.vertices = {0,
146 mOutGlop->mesh.vertices = {
157 mOutGlop->mesh.vertices = {0,
173 mOutGlop->mesh.vertices = {0,
193 mOutGlop->mesh.vertices = {0,
210 mOutGlop->mesh.vertices = {mCaches.patchCache.getMeshBuffer(),
246 (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha) ||
330 if (alphaScale < 1.0f || (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha) ||
572 ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) == 0 &&
576 glop.mesh.vertices.attribFlags);
580 ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) != 0)),
582 description.hasExternalTexture, glop.mesh.vertices.attribFlags);
585 if ((glop.mesh.vertices.attribFlags & VertexAttribFlags::Alpha) &&
586 glop.mesh.vertices.bufferObject) {
597 if (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) {
610 mDescription.hasColors = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Color;
611 mDescription.hasVertexAlpha = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha;
657 const Glop::Mesh::Vertices& vertices = glop.mesh.vertices;
658 ALOGD(" vertices: buffer obj %x, flags %x, pos %p, tex %p, clr %p, stride %d",
659 vertices.bufferObject, vertices.attribFlags, vertices.position, vertices.texCoord,
660 vertices.color, vertices.stride);