Lines Matching full:srgb
146 // We'll use hardware sRGB conversion as much as possible
198 float EOTF_sRGB(float srgb) {
200 return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
205 // Conversion done by the texture unit (sRGB)
248 // When we are writing to an sRGB framebuffer, we must do the following:
268 // sRGB framebuffer