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57         ADD_FAILURE() << "Layer repaint not expected in this test";
59 virtual void endLayer() { ADD_FAILURE() << "Layer updates not expected in this test"; }
382 // Use layer update constructor, so no work is enqueued for Fbo0
742 EXPECT_EQ(Layer::Api::OpenGL, layerUpdater->backingLayer()->getApi());
976 EXPECT_EQ(Rect(400, 400), op.unmappedBounds); // inner layer
979 EXPECT_EQ(Rect(800, 800), op.unmappedBounds); // outer layer
1025 // draw within save layer may still be recorded, but shouldn't be drawn
1037 // should see no ops, even within the layer, since the layer should be rejected
1317 << "Transform should be reset within layer";
1320 << "Damage rect should be used to clip layer content";
1341 // create RenderNode's layer here in same way prepareTree would
1342 OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 100, 100);
1343 *layerHandle = &layer;
1360 // clean up layer pointer, so we can safely destruct RenderNode
1380 // starting inner layer
1384 // starting outer layer
1394 // inner layer's rect (white)
1397 // outer layer's rect (grey)
1411 OffscreenBuffer* layer = *op.layerHandle;
1414 EXPECT_EQ(100u, layer->viewportWidth);
1415 EXPECT_EQ(100u, layer->viewportHeight);
1419 EXPECT_EQ(200u, layer->viewportWidth);
1420 EXPECT_EQ(200u, layer->viewportHeight);
1471 // clean up layer pointers, so we can safely destruct RenderNodes
1489 << "Transform should be reset within layer";
1492 << "Damage rect should be used to clip layer content";
1510 // create RenderNode's layer here in same way prepareTree would
1511 OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 100, 100);
1512 *layerHandle = &layer;
1526 // clean up layer pointer, so we can safely destruct RenderNode
1752 canvas.drawOval(100, 100, 300, 300, SkPaint()); // drawn mostly out of layer bounds
1774 // create RenderNode's layer here in same way prepareTree would, setting windowTransform
1775 OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 200, 200);
1777 windowTransform.loadTranslate(100, 100, 0); // total transform of layer's origin
1778 layer.setWindowTransform(windowTransform);
1779 *layerHandle = &layer;
1795 // clean up layer pointer, so we can safely destruct RenderNode
1980 // create RenderNode's layer here in same way prepareTree would, setting windowTransform
1981 OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 100, 100);
1983 windowTransform.loadTranslate(50, 60, 0); // total transform of layer's origin
1984 layer.setWindowTransform(windowTransform);
1985 *layerHandle = &layer;
2001 // clean up layer pointer, so we can safely destruct RenderNode
2190 * Constructs a view to hit the temporary layer alpha property implementation:
2192 * b) too big for layer (larger than maxTextureSize)
2194 * returning observed data about layer size and content clip/transform.
2196 * Used to validate clipping behavior of temporary layer, where requested layer size is reduced
2197 * (for efficiency, and to fit in layer size constraints) based on parent clip.
2236 properties.setAlpha(0.5f); // force saveLayer, since too big for HW layer
2253 // assert, since output won't be valid if we haven't seen a save layer triggered