Lines Matching full:shader
256 GLuint shader = glCreateShader(shaderType);
258 if (shader) {
259 glShaderSource(shader, 1, &pSource, NULL);
261 glCompileShader(shader);
264 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
268 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
273 glGetShaderInfoLog(shader, infoLen, NULL, buf);
274 printf("Shader compile log:\n%s\n", buf);
281 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
282 printf("Shader compile log:\n%s\n", buf);
287 glDeleteShader(shader);
288 shader = 0;
291 ASSERT_TRUE(shader != 0);
292 *outShader = shader;
299 SCOPED_TRACE("compiling vertex shader");
304 SCOPED_TRACE("compiling fragment shader");