Lines Matching full:znear
83 c->transforms.vpt.zNear = 0.0f;
691 GLfloat near = c->transforms.vpt.zNear;
802 GLfloat zNear, GLfloat zFar,
807 cmpf(zNear, zFar) ||
808 isZeroOrNegativef(zNear) ||
816 const GLfloat r_depth = reciprocalf(zNear - zFar);
817 const GLfloat x = mul2f(zNear * r_width);
818 const GLfloat y = mul2f(zNear * r_height);
821 const GLfloat C = (zFar + zNear) * r_depth;
822 const GLfloat D = mul2f(zFar * zNear * r_depth);
844 GLfloat zNear, GLfloat zFar,
849 cmpf(zNear, zFar))
856 const GLfloat r_depth = reciprocalf(zFar - zNear);
862 const GLfloat tz = -(zFar + zNear) * r_depth;
880 static void depthRangef(GLclampf zNear, GLclampf zFar, ogles_context_t* c)
882 zNear = clampToZerof(zNear > 1 ? 1 : zNear);
885 f[10] = div2f(zFar - zNear);
886 f[14] = div2f(zFar + zNear);
888 c->transforms.vpt.zNear = zNear;
986 GLfloat zNear, GLfloat zFar)
989 frustumf(left, right, bottom, top, zNear, zFar, c);
995 GLfixed zNear, GLfixed zFar)
1000 fixedToFloat(zNear), fixedToFloat(zFar),
1007 GLfloat zNear, GLfloat zFar)
1010 orthof(left, right, bottom, top, zNear, zFar, c);
1016 GLfixed zNear, GLfixed zFar)
1021 fixedToFloat(zNear), fixedToFloat(zFar),
1083 void glDepthRangef(GLclampf zNear, GLclampf zFar)
1086 depthRangef(zNear, zFar, c);
1089 void glDepthRangex(GLclampx zNear, GLclampx zFar)
1092 depthRangef(fixedToFloat(zNear), fixedToFloat(zFar), c);