Lines Matching full:lighting
113 c->lighting.lightVertex(c, v0);
115 c->lighting.lightVertex(c, v1);
117 c->lighting.lightVertex(c, v2);
124 c->lighting.lightVertex(c, v2);
155 c->lighting.lightVertex(c, v);
216 // set up the lighting/shading/smoothing/fogging function
218 index |= c->lighting.enable ? 0x2 : 0;
220 c->lighting.lightTriangle = lightPrimitive[index];
462 // lighting & clamping...
466 if (c->lighting.enable) {
467 c->lighting.lightVertex(c, v);
480 // if color array and lighting not enabled
539 c->lighting.lightTriangle(c, v0, v1, v1);
593 c->lighting.lightTriangle(c, v0, v1, v2);
608 c->lighting.lightTriangle(c, v0, v1, v2);