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Lines Matching defs:active

110     c->rasterizer.procs.activeTexture(c, c->textures.active);
119 * If the active textures are EGLImage, they need to be locked before
165 c->rasterizer.procs.activeTexture(c, c->textures.active);
304 const int active = c->textures.active;
305 const GLuint name = c->textures.tmu[active].name;
308 texture_unit_t& u(c->textures.tmu[active]);
326 // bind this texture to the current active texture unit
331 invalidate_texture(c, active);
346 // bind this texture to the current active texture unit
373 const int active = c->textures.active;
374 EGLTextureObject* tex = c->textures.tmu[active].texture;
609 const int active = c->textures.active;
610 EGLTextureObject* tex = c->textures.tmu[active].texture;
629 EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;
675 invalidate_texture(c, c->textures.active);
733 c->rasterizer.procs.activeTexture(c, c->textures.active);
760 // texture unit active and no scaling is required
787 c->rasterizer.procs.activeTexture(c, c->textures.active);
850 c->textures.active = texture - GL_TEXTURE0;
851 c->rasterizer.procs.activeTexture(c, c->textures.active);
877 bindTextureTmu(c, c->textures.active, texture, tex);
1008 EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;
1242 const int active = c->textures.active;
1243 EGLTextureObject* tex = c->textures.tmu[active].texture;
1425 const int active = c->textures.active;
1426 EGLTextureObject* tex = c->textures.tmu[active].texture;