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Lines Matching refs:GraphicBuffer

237     auto buffer = mPendingRelease.isPending ? mPendingRelease.graphicBuffer
238 : mCurrentTextureImage->graphicBuffer();
253 releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer);
323 releaseBufferLocked(mCurrentTexture, mCurrentTextureImage->graphicBuffer());
332 pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer();
394 mCurrentTextureImage->graphicBuffer(), fence);
432 sp<GraphicBuffer> buf =
433 (mCurrentTextureImage == nullptr) ? nullptr : mCurrentTextureImage->graphicBuffer();
481 sp<GraphicBuffer> BufferLayerConsumer::getCurrentBuffer(int* outSlot) const {
488 return (mCurrentTextureImage == nullptr) ? nullptr : mCurrentTextureImage->graphicBuffer();
609 BufferLayerConsumer::Image::Image(sp<GraphicBuffer> graphicBuffer, RE::RenderEngine& engine)
610 : mGraphicBuffer(graphicBuffer),
635 const sp<GraphicBuffer>& buffer = mGraphicBuffer;