Lines Matching full:framebuffer
2089 // repaint the framebuffer (if needed)
2940 // Never touch the framebuffer if we don't have any framebuffer layers
2942 // when using overlays, we assume a fully transparent framebuffer
2984 * and then, render the layers targeted at the framebuffer
4444 ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid);
4455 ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid);
5052 // this binds the given EGLImage as a framebuffer for the