Lines Matching refs:mHal
45 pv->mHal.drv = drv;
51 for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) {
52 const Allocation *a = p->mHal.state.textures[ct];
56 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv;
64 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
67 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv);
71 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
74 if(pv->mHal.drv) {
75 drv = (RsdShader*)pv->mHal.drv;
92 pf->mHal.drv = drv;
98 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
101 dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv);
105 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
108 if(pf->mHal.drv) {
109 drv = (RsdShader*)pf->mHal.drv;