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Lines Matching refs:mHal

34     mRSC->mHal.funcs.fragment.init(mRSC, this, mUserShader, mUserShaderLen,
39 mRSC->mHal.funcs.fragment.destroy(mRSC, this);
48 if (mHal.state.constants[0] == nullptr) {
57 void *p = rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]);
60 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
69 for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
70 if (!mHal.state.textures[ct]) {
77 rsc->mHal.funcs.fragment.setActive(rsc, this);