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Lines Matching defs:LONG_DELAY_MS

90  * {@code LONG_DELAY_MS}. The idea here is that a SHORT is always
575 public static long LONG_DELAY_MS;
594 LONG_DELAY_MS = SHORT_DELAY_MS * 200;
686 thread.join(LONG_DELAY_MS);
694 .awaitQuiescence(LONG_DELAY_MS, MILLISECONDS))
911 if (!pool.awaitTermination(2 * LONG_DELAY_MS, MILLISECONDS)) {
945 assertNull(future.get(LONG_DELAY_MS, MILLISECONDS));
1261 * Spin-waits up to LONG_DELAY_MS milliseconds for the given thread to
1265 waitForThreadToEnterWaitState(thread, LONG_DELAY_MS);
1269 * Spin-waits up to LONG_DELAY_MS milliseconds for the given thread to
1275 waitForThreadToEnterWaitState(thread, LONG_DELAY_MS, waitingForGodot);
1297 // assertTerminatesPromptly(LONG_DELAY_MS/2, r);
1314 checkTimedGet(f, expectedValue, LONG_DELAY_MS);
1346 * Waits for LONG_DELAY_MS milliseconds for the thread to
1351 awaitTermination(t, LONG_DELAY_MS);
1517 await(latch, LONG_DELAY_MS);
1522 if (!semaphore.tryAcquire(LONG_DELAY_MS, MILLISECONDS))
1524 + (LONG_DELAY_MS/1000) + " sec");
1531 // * Spin-waits up to LONG_DELAY_MS until flag becomes true.
1534 // await(flag, LONG_DELAY_MS);
1622 delay(LONG_DELAY_MS);
1687 delay(LONG_DELAY_MS);
1759 return super.await(2 * LONG_DELAY_MS, MILLISECONDS);