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Lines Matching refs:REJECT

75      * Called when the progress has animated fully to accept or reject.
83 * Determine whether this gesture should use the {@link FalsingManager} to reject accidental
87 * @return {@code true} if the {@link FalsingManager} should be used to reject accidental
107 // Progress at which a slow swipe would continue toward accept/reject after the
114 @IntDef({FlingTarget.CENTER, FlingTarget.ACCEPT, FlingTarget.REJECT})
118 int REJECT = -1;
207 * Sets whether fling velocity is used to affect accept/reject behavior
210 * accept/reject or recenter
345 return progress > 0 ? FlingTarget.ACCEPT : FlingTarget.REJECT;
357 return vectorVel < 0 ? FlingTarget.ACCEPT : FlingTarget.REJECT;