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Lines Matching refs:D3DVALUE

159 typedef void (__cdecl *D3DRMFRAMEMOVECALLBACK)(struct IDirect3DRMFrame *frame, void *ctx, D3DVALUE delta);
160 typedef void (__cdecl *D3DRMFRAME3MOVECALLBACK)(struct IDirect3DRMFrame3 *frame, void *ctx, D3DVALUE delta);
186 D3DVALUE tu;
187 D3DVALUE tv;
816 STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE;
817 STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE;
818 STDMETHOD(SetField)(THIS_ D3DVALUE) PURE;
826 STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE;
829 STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE;
836 STDMETHOD_(D3DVALUE, GetField)(THIS) PURE;
837 STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE;
838 STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE;
956 STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE;
957 STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE;
958 STDMETHOD(SetField)(THIS_ D3DVALUE) PURE;
966 STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE;
969 STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE;
976 STDMETHOD_(D3DVALUE, GetField)(THIS) PURE;
977 STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE;
978 STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE;
1104 STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1105 STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
1106 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1114 STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
1128 STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
1138 STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE;
1140 STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
1146 STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
1148 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
1151 STDMETHOD(SetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
1152 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE;
1153 STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1154 STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1159 D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE;
1337 STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1338 STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
1339 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1347 STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
1361 STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
1371 STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE;
1373 STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
1379 STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
1381 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
1384 STDMETHOD(SetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
1385 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE;
1386 STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1387 STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1392 D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE;
1405 STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz);
1619 STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1620 STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
1621 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1629 STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
1642 STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
1652 STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end,
1653 D3DVALUE *return_density) PURE;
1655 STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
1661 STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
1663 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
1666 STDMETHOD(SetOrientation)(THIS_ IDirect3DRMFrame3 *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
1667 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE;
1668 STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1670 D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1674 D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE;
1685 STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz);
1913 STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
1914 STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
1921 STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2031 STDMETHOD(SetMinRenderDetail) (THIS_ D3DVALUE d3dVal) PURE;
2039 STDMETHOD(GetDetail) (THIS_ D3DVALUE *pdvVal) PURE;
2040 STDMETHOD(SetDetail) (THIS_ D3DVALUE d3dVal) PURE;
2139 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE;
2198 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE;
2204 STDMETHOD(GetPlane)(THIS_ D3DVALUE *px, D3DVALUE *py, D3DVALUE *pz,
2205 D3DVALUE *nx, D3DVALUE *ny, D3DVALUE *nz) PURE;
2206 STDMETHOD(SetPlane)(THIS_ D3DVALUE px, D3DVALUE py, D3DVALUE pz,
2207 D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, DWORD) PURE;
2285 STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2287 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
2290 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUED3DVALUE v) PURE;
2295 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
2395 STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2397 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
2400 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
2405 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
2508 STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
2509 STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
2521 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2528 STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2529 STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2530 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
2532 STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2536 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
2537 STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2538 STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2680 STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
2681 STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
2693 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2700 STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2701 STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2702 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
2704 STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2708 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
2709 STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2710 STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2719 STDMETHOD(GenerateNormals2)(THIS_ D3DVALUE crease, DWORD flags) PURE;
2861 STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
2862 STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
2865 STDMETHOD(GenerateNormals)(THIS_ D3DVALUE crease, DWORD flags) PURE;
2874 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2881 STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2882 STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2883 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
2885 STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2889 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
2890 STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2891 STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
3097 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
3098 STDMETHOD(SetRange)(THIS_ D3DVALUE) PURE;
3099 STDMETHOD(SetUmbra)(THIS_ D3DVALUE) PURE;
3100 STDMETHOD(SetPenumbra)(THIS_ D3DVALUE) PURE;
3101 STDMETHOD(SetConstantAttenuation)(THIS_ D3DVALUE) PURE;
3102 STDMETHOD(SetLinearAttenuation)(THIS_ D3DVALUE) PURE;
3103 STDMETHOD(SetQuadraticAttenuation)(THIS_ D3DVALUE) PURE;
3104 STDMETHOD_(D3DVALUE, GetRange)(THIS) PURE;
3105 STDMETHOD_(D3DVALUE, GetUmbra)(THIS) PURE;
3106 STDMETHOD_(D3DVALUE, GetPenumbra)(THIS) PURE;
3107 STDMETHOD_(D3DVALUE, GetConstantAttenuation)(THIS) PURE;
3108 STDMETHOD_(D3DVALUE, GetLinearAttenuation)(THIS) PURE;
3109 STDMETHOD_(D3DVALUE, GetQuadraticAttenuation)(THIS) PURE;
3213 STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE;
3218 STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE;
3325 STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE;
3330 STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE;
3449 STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE;
3454 STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE;
3579 STDMETHOD(Init)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
3580 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz,
3581 D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv) PURE;
3645 STDMETHOD(SetPower)(THIS_ D3DVALUE power) PURE;
3646 STDMETHOD(SetSpecular)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
3647 STDMETHOD(SetEmissive)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
3648 STDMETHOD_(D3DVALUE, GetPower)(THIS) PURE;
3649 STDMETHOD(GetSpecular)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
3650 D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
3718 STDMETHOD(SetPower)(THIS_ D3DVALUE power) PURE;
3719 STDMETHOD(SetSpecular)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
3720 STDMETHOD(SetEmissive)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
3721 STDMETHOD_(D3DVALUE, GetPower)(THIS) PURE;
3722 STDMETHOD(GetSpecular)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
3723 STDMETHOD(GetEmissive)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
3724 STDMETHOD(GetAmbient)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
3725 STDMETHOD(SetAmbient)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
3798 STDMETHOD(AddRotateKey)(THIS_ D3DVALUE time, D3DRMQUATERNION *q) PURE;
3799 STDMETHOD(AddPositionKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
3800 STDMETHOD(AddScaleKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
3801 STDMETHOD(DeleteKey)(THIS_ D3DVALUE time) PURE;
3803 STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
3877 STDMETHOD(AddRotateKey)(THIS_ D3DVALUE time, D3DRMQUATERNION *q) PURE;
3878 STDMETHOD(AddPositionKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
3879 STDMETHOD(AddScaleKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
3880 STDMETHOD(DeleteKey)(THIS_ D3DVALUE time) PURE;
3882 STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
3888 STDMETHOD(GetKeys)(THIS_ D3DVALUE time_min, D3DVALUE time_max, DWORD *key_count, D3DRMANIMATIONKEY *keys);
3974 STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
4042 STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
4573 STDMETHOD(SetIndex)(THIS_ D3DVALUE) PURE;
4574 STDMETHOD_(D3DVALUE, GetIndex)(THIS) PURE;
4575 STDMETHOD(Interpolate)(THIS_ D3DVALUE index, IDirect3DRMObject *object, D3DRMINTERPOLATIONOPTIONS flags) PURE;