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Lines Matching defs:remap

1300     void spirvbin_t::remap(std::uint32_t opts)
1330 applyMap(); // Now remap each shader to the new IDs we've come up with
1334 // remap from a memory image
1335 void spirvbin_t::remap(std::vector<std::uint32_t>& in_spv, std::uint32_t opts)
1338 remap(opts);