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Lines Matching refs:dualSrcBlend

2333     snprintf(str, len, "%srobustBufferAccess = %s\n%sfullDrawIndexUint32 = %s\n%simageCubeArray = %s\n%sindependentBlend = %s\n%sgeometryShader = %s\n%stessellationShader = %s\n%ssampleRateShading = %s\n%sdualSrcBlend = %s\n%slogicOp = %s\n%smultiDrawIndirect = %s\n%sdrawIndirectFirstInstance = %s\n%sdepthClamp = %s\n%sdepthBiasClamp = %s\n%sfillModeNonSolid = %s\n%sdepthBounds = %s\n%swideLines = %s\n%slargePoints = %s\n%salphaToOne = %s\n%smultiViewport = %s\n%ssamplerAnisotropy = %s\n%stextureCompressionETC2 = %s\n%stextureCompressionASTC_LDR = %s\n%stextureCompressionBC = %s\n%socclusionQueryPrecise = %s\n%spipelineStatisticsQuery = %s\n%svertexPipelineStoresAndAtomics = %s\n%sfragmentStoresAndAtomics = %s\n%sshaderTessellationAndGeometryPointSize = %s\n%sshaderImageGatherExtended = %s\n%sshaderStorageImageExtendedFormats = %s\n%sshaderStorageImageMultisample = %s\n%sshaderStorageImageReadWithoutFormat = %s\n%sshaderStorageImageWriteWithoutFormat = %s\n%sshaderUniformBufferArrayDynamicIndexing = %s\n%sshaderSampledImageArrayDynamicIndexing = %s\n%sshaderStorageBufferArrayDynamicIndexing = %s\n%sshaderStorageImageArrayDynamicIndexing = %s\n%sshaderClipDistance = %s\n%sshaderCullDistance = %s\n%sshaderFloat64 = %s\n%sshaderInt64 = %s\n%sshaderInt16 = %s\n%sshaderResourceResidency = %s\n%sshaderResourceMinLod = %s\n%ssparseBinding = %s\n%ssparseResidencyBuffer = %s\n%ssparseResidencyImage2D = %s\n%ssparseResidencyImage3D = %s\n%ssparseResidency2Samples = %s\n%ssparseResidency4Samples = %s\n%ssparseResidency8Samples = %s\n%ssparseResidency16Samples = %s\n%ssparseResidencyAliased = %s\n%svariableMultisampleRate = %s\n%sinheritedQueries = %s\n", prefix, (pStruct->robustBufferAccess) ? "TRUE" : "FALSE", prefix, (pStruct->fullDrawIndexUint32) ? "TRUE" : "FALSE", prefix, (pStruct->imageCubeArray) ? "TRUE" : "FALSE", prefix, (pStruct->independentBlend) ? "TRUE" : "FALSE", prefix, (pStruct->geometryShader) ? "TRUE" : "FALSE", prefix, (pStruct->tessellationShader) ? "TRUE" : "FALSE", prefix, (pStruct->sampleRateShading) ? "TRUE" : "FALSE", prefix, (pStruct->dualSrcBlend) ? "TRUE" : "FALSE", prefix, (pStruct->logicOp) ? "TRUE" : "FALSE", prefix, (pStruct->multiDrawIndirect) ? "TRUE" : "FALSE", prefix, (pStruct->drawIndirectFirstInstance) ? "TRUE" : "FALSE", prefix, (pStruct->depthClamp) ? "TRUE" : "FALSE", prefix, (pStruct->depthBiasClamp) ? "TRUE" : "FALSE", prefix, (pStruct->fillModeNonSolid) ? "TRUE" : "FALSE", prefix, (pStruct->depthBounds) ? "TRUE" : "FALSE", prefix, (pStruct->wideLines) ? "TRUE" : "FALSE", prefix, (pStruct->largePoints) ? "TRUE" : "FALSE", prefix, (pStruct->alphaToOne) ? "TRUE" : "FALSE", prefix, (pStruct->multiViewport) ? "TRUE" : "FALSE", prefix, (pStruct->samplerAnisotropy) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionETC2) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionASTC_LDR) ? "TRUE" : "FALSE", prefix, (pStruct->textureCompressionBC) ? "TRUE" : "FALSE", prefix, (pStruct->occlusionQueryPrecise) ? "TRUE" : "FALSE", prefix, (pStruct->pipelineStatisticsQuery) ? "TRUE" : "FALSE", prefix, (pStruct->vertexPipelineStoresAndAtomics) ? "TRUE" : "FALSE", prefix, (pStruct->fragmentStoresAndAtomics) ? "TRUE" : "FALSE", prefix, (pStruct->shaderTessellationAndGeometryPointSize) ? "TRUE" : "FALSE", prefix, (pStruct->shaderImageGatherExtended) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageExtendedFormats) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageMultisample) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageReadWithoutFormat) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageWriteWithoutFormat) ? "TRUE" : "FALSE", prefix, (pStruct->shaderUniformBufferArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderSampledImageArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageBufferArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderStorageImageArrayDynamicIndexing) ? "TRUE" : "FALSE", prefix, (pStruct->shaderClipDistance) ? "TRUE" : "FALSE", prefix, (pStruct->shaderCullDistance) ? "TRUE" : "FALSE", prefix, (pStruct->shaderFloat64) ? "TRUE" : "FALSE", prefix, (pStruct->shaderInt64) ? "TRUE" : "FALSE", prefix, (pStruct->shaderInt16) ? "TRUE" : "FALSE", prefix, (pStruct->shaderResourceResidency) ? "TRUE" : "FALSE", prefix, (pStruct->shaderResourceMinLod) ? "TRUE" : "FALSE", prefix, (pStruct->sparseBinding) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyBuffer) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyImage2D) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyImage3D) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency2Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency4Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency8Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidency16Samples) ? "TRUE" : "FALSE", prefix, (pStruct->sparseResidencyAliased) ? "TRUE" : "FALSE", prefix, (pStruct->variableMultisampleRate) ? "TRUE" : "FALSE", prefix, (pStruct->inheritedQueries) ? "TRUE" : "FALSE");