Lines Matching full:framebuffer
30 + feature_mos/src/mosaic_renderer/FrameBuffer.cpp \
6872 diff --git a/benchmark/feature_mos/src/mosaic_renderer/FrameBuffer.cpp b/benchmark/feature_mos/src/mosaic_renderer/FrameBuffer.cpp
6876 +++ b/benchmark/feature_mos/src/mosaic_renderer/FrameBuffer.cpp
6878 +#include "FrameBuffer.h"
6880 +FrameBuffer::FrameBuffer()
6885 +FrameBuffer::~FrameBuffer() {
6888 +void FrameBuffer::Reset() {
6896 +bool FrameBuffer::InitializeGLContext() {
6901 +bool FrameBuffer::Init(int width, int height, GLenum format) {
6935 + checkFramebufferStatus("FrameBuffer.cpp");
6948 +bool FrameBuffer::CreateBuffers() {
6957 +GLuint FrameBuffer::GetTextureName() const {
6961 +GLuint FrameBuffer::GetFrameBufferName() const {
6965 +GLenum FrameBuffer::GetFormat() const {
6969 +int FrameBuffer::GetWidth() const {
6973 +int FrameBuffer::GetHeight() const {
6976 diff --git a/benchmark/feature_mos/src/mosaic_renderer/FrameBuffer.h b/benchmark/feature_mos/src/mosaic_renderer/FrameBuffer.h
6980 +++ b/benchmark/feature_mos/src/mosaic_renderer/FrameBuffer.h
6993 +class FrameBuffer {
6995 + FrameBuffer();
6996 + virtual ~FrameBuffer();
7167 +bool Renderer::SetupGraphics(FrameBuffer* buffer)
7256 +#include "FrameBuffer.h"
7273 + bool SetupGraphics(FrameBuffer* buffer);
7316 + FrameBuffer *mFrameBuffer;
7519 +#include "FrameBuffer.h"
7765 +#include "FrameBuffer.h"
7981 +#include "FrameBuffer.h"
25908 +#include "mosaic_renderer/FrameBuffer.h"
25956 +FrameBuffer gBufferInput[NR];
25961 +FrameBuffer gBufferInputYVU[NR];
25968 +FrameBuffer gBuffer[2];