# GLES 3 -- MSAA sensitive tests dEQP-GLES3.info.* dEQP-GLES3.functional.prerequisite.* dEQP-GLES3.functional.color_clear.* dEQP-GLES3.functional.depth_stencil_clear.* dEQP-GLES3.functional.shaders.derivate.* dEQP-GLES3.functional.shaders.discard.* dEQP-GLES3.functional.shaders.builtin_variable.depth_range_vertex dEQP-GLES3.functional.shaders.builtin_variable.depth_range_fragment dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w dEQP-GLES3.functional.shaders.builtin_variable.pointcoord dEQP-GLES3.functional.shaders.fragdepth.* dEQP-GLES3.functional.fragment_ops.* dEQP-GLES3.functional.rasterization.primitives.* dEQP-GLES3.functional.rasterization.fill_rules.* dEQP-GLES3.functional.rasterization.culling.* dEQP-GLES3.functional.rasterization.interpolation.* dEQP-GLES3.functional.occlusion_query.* dEQP-GLES3.functional.rasterizer_discard.basic.* dEQP-GLES3.functional.rasterizer_discard.scissor.* dEQP-GLES3.functional.multisample.default_framebuffer.* dEQP-GLES3.functional.read_pixels.* dEQP-GLES3.functional.clipping.* dEQP-GLES3.functional.polygon_offset.default_*