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      1 /*
      2  * Copyright 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 /**
     18  * @file hardware_buffer.h
     19  */
     20 
     21 #ifndef ANDROID_HARDWARE_BUFFER_H
     22 #define ANDROID_HARDWARE_BUFFER_H
     23 
     24 #include <inttypes.h>
     25 
     26 #include <sys/cdefs.h>
     27 
     28 #include <android/rect.h>
     29 
     30 __BEGIN_DECLS
     31 
     32 /**
     33  * Buffer pixel formats.
     34  */
     35 enum {
     36     /**
     37      * Corresponding formats:
     38      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
     39      *   OpenGL ES: GL_RGBA8
     40      */
     41     AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM           = 1,
     42 
     43     /**
     44      * 32 bits per pixel, 8 bits per channel format where alpha values are
     45      * ignored (always opaque).
     46      * Corresponding formats:
     47      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
     48      *   OpenGL ES: GL_RGB8
     49      */
     50     AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM           = 2,
     51 
     52     /**
     53      * Corresponding formats:
     54      *   Vulkan: VK_FORMAT_R8G8B8_UNORM
     55      *   OpenGL ES: GL_RGB8
     56      */
     57     AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM             = 3,
     58 
     59     /**
     60      * Corresponding formats:
     61      *   Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
     62      *   OpenGL ES: GL_RGB565
     63      */
     64     AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM             = 4,
     65 
     66     /**
     67      * Corresponding formats:
     68      *   Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
     69      *   OpenGL ES: GL_RGBA16F
     70      */
     71     AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT       = 0x16,
     72 
     73     /**
     74      * Corresponding formats:
     75      *   Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
     76      *   OpenGL ES: GL_RGB10_A2
     77      */
     78     AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM        = 0x2b,
     79 
     80     /**
     81      * An opaque binary blob format that must have height 1, with width equal to
     82      * the buffer size in bytes.
     83      */
     84     AHARDWAREBUFFER_FORMAT_BLOB                     = 0x21,
     85 
     86     /**
     87      * Corresponding formats:
     88      *   Vulkan: VK_FORMAT_D16_UNORM
     89      *   OpenGL ES: GL_DEPTH_COMPONENT16
     90      */
     91     AHARDWAREBUFFER_FORMAT_D16_UNORM                = 0x30,
     92 
     93     /**
     94      * Corresponding formats:
     95      *   Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
     96      *   OpenGL ES: GL_DEPTH_COMPONENT24
     97      */
     98     AHARDWAREBUFFER_FORMAT_D24_UNORM                = 0x31,
     99 
    100     /**
    101      * Corresponding formats:
    102      *   Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
    103      *   OpenGL ES: GL_DEPTH24_STENCIL8
    104      */
    105     AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT        = 0x32,
    106 
    107     /**
    108      * Corresponding formats:
    109      *   Vulkan: VK_FORMAT_D32_SFLOAT
    110      *   OpenGL ES: GL_DEPTH_COMPONENT32F
    111      */
    112     AHARDWAREBUFFER_FORMAT_D32_FLOAT                = 0x33,
    113 
    114     /**
    115      * Corresponding formats:
    116      *   Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
    117      *   OpenGL ES: GL_DEPTH32F_STENCIL8
    118      */
    119     AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT        = 0x34,
    120 
    121     /**
    122      * Corresponding formats:
    123      *   Vulkan: VK_FORMAT_S8_UINT
    124      *   OpenGL ES: GL_STENCIL_INDEX8
    125      */
    126     AHARDWAREBUFFER_FORMAT_S8_UINT                  = 0x35,
    127 };
    128 
    129 /**
    130  * Buffer usage flags, specifying how the buffer will be accessed.
    131  */
    132 enum {
    133     /// The buffer will never be read by the CPU.
    134     AHARDWAREBUFFER_USAGE_CPU_READ_NEVER        = 0UL,
    135     /// The buffer will sometimes be read by the CPU.
    136     AHARDWAREBUFFER_USAGE_CPU_READ_RARELY       = 2UL,
    137     /// The buffer will often be read by the CPU.
    138     AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN        = 3UL,
    139     /// CPU read value mask.
    140     AHARDWAREBUFFER_USAGE_CPU_READ_MASK         = 0xFUL,
    141 
    142     /// The buffer will never be written by the CPU.
    143     AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER       = 0UL << 4,
    144     /// The buffer will sometimes be written to by the CPU.
    145     AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY      = 2UL << 4,
    146     /// The buffer will often be written to by the CPU.
    147     AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN       = 3UL << 4,
    148     /// CPU write value mask.
    149     AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK        = 0xFUL << 4,
    150 
    151     /// The buffer will be read from by the GPU as a texture.
    152     AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE      = 1UL << 8,
    153     /**
    154      * The buffer will be written to by the GPU as a framebuffer attachment.
    155      * Note that the name of this flag is somewhat misleading: it does not imply
    156      * that the buffer contains a color format. A buffer with depth or stencil
    157      * format that will be used as a framebuffer attachment should also have
    158      * this flag.
    159      */
    160     AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT       = 1UL << 9,
    161     /// The buffer must not be used outside of a protected hardware path.
    162     AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT      = 1UL << 14,
    163     /// The buffer will be read by a hardware video encoder.
    164     AHARDWAREBUFFER_USAGE_VIDEO_ENCODE           = 1UL << 16,
    165     /// The buffer will be used for direct writes from sensors.
    166     AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA     = 1UL << 23,
    167     /// The buffer will be used as a shader storage or uniform buffer object.
    168     AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER        = 1UL << 24,
    169     /// The buffer will be used as a cube map texture.
    170     AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP               = 1UL << 25,
    171     /// The buffer contains a complete mipmap hierarchy.
    172     AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE        = 1UL << 26,
    173 
    174     AHARDWAREBUFFER_USAGE_VENDOR_0  = 1ULL << 28,
    175     AHARDWAREBUFFER_USAGE_VENDOR_1  = 1ULL << 29,
    176     AHARDWAREBUFFER_USAGE_VENDOR_2  = 1ULL << 30,
    177     AHARDWAREBUFFER_USAGE_VENDOR_3  = 1ULL << 31,
    178     AHARDWAREBUFFER_USAGE_VENDOR_4  = 1ULL << 48,
    179     AHARDWAREBUFFER_USAGE_VENDOR_5  = 1ULL << 49,
    180     AHARDWAREBUFFER_USAGE_VENDOR_6  = 1ULL << 50,
    181     AHARDWAREBUFFER_USAGE_VENDOR_7  = 1ULL << 51,
    182     AHARDWAREBUFFER_USAGE_VENDOR_8  = 1ULL << 52,
    183     AHARDWAREBUFFER_USAGE_VENDOR_9  = 1ULL << 53,
    184     AHARDWAREBUFFER_USAGE_VENDOR_10 = 1ULL << 54,
    185     AHARDWAREBUFFER_USAGE_VENDOR_11 = 1ULL << 55,
    186     AHARDWAREBUFFER_USAGE_VENDOR_12 = 1ULL << 56,
    187     AHARDWAREBUFFER_USAGE_VENDOR_13 = 1ULL << 57,
    188     AHARDWAREBUFFER_USAGE_VENDOR_14 = 1ULL << 58,
    189     AHARDWAREBUFFER_USAGE_VENDOR_15 = 1ULL << 59,
    190     AHARDWAREBUFFER_USAGE_VENDOR_16 = 1ULL << 60,
    191     AHARDWAREBUFFER_USAGE_VENDOR_17 = 1ULL << 61,
    192     AHARDWAREBUFFER_USAGE_VENDOR_18 = 1ULL << 62,
    193     AHARDWAREBUFFER_USAGE_VENDOR_19 = 1ULL << 63,
    194 };
    195 
    196 /**
    197  * Buffer description. Used for allocating new buffers and querying parameters
    198  * of existing ones.
    199  */
    200 typedef struct AHardwareBuffer_Desc {
    201     uint32_t    width;      ///< Width in pixels.
    202     uint32_t    height;     ///< Height in pixels.
    203     uint32_t    layers;     ///< Number of images in an image array.
    204     uint32_t    format;     ///< One of AHARDWAREBUFFER_FORMAT_*
    205     uint64_t    usage;      ///< Combination of AHARDWAREBUFFER_USAGE_*
    206     uint32_t    stride;     ///< Row stride in pixels, ignored for AHardwareBuffer_allocate()
    207     uint32_t    rfu0;       ///< Initialize to zero, reserved for future use.
    208     uint64_t    rfu1;       ///< Initialize to zero, reserved for future use.
    209 } AHardwareBuffer_Desc;
    210 
    211 typedef struct AHardwareBuffer AHardwareBuffer;
    212 
    213 /**
    214  * Allocates a buffer that backs an AHardwareBuffer using the passed
    215  * AHardwareBuffer_Desc.
    216  *
    217  * \return 0 on success, or an error number of the allocation fails for
    218  * any reason. The returned buffer has a reference count of 1.
    219  */
    220 int AHardwareBuffer_allocate(const AHardwareBuffer_Desc* desc,
    221         AHardwareBuffer** outBuffer);
    222 /**
    223  * Acquire a reference on the given AHardwareBuffer object.  This prevents the
    224  * object from being deleted until the last reference is removed.
    225  */
    226 void AHardwareBuffer_acquire(AHardwareBuffer* buffer);
    227 
    228 /**
    229  * Remove a reference that was previously acquired with
    230  * AHardwareBuffer_acquire().
    231  */
    232 void AHardwareBuffer_release(AHardwareBuffer* buffer);
    233 
    234 /**
    235  * Return a description of the AHardwareBuffer in the passed
    236  * AHardwareBuffer_Desc struct.
    237  */
    238 void AHardwareBuffer_describe(const AHardwareBuffer* buffer,
    239         AHardwareBuffer_Desc* outDesc);
    240 
    241 /**
    242  * Lock the AHardwareBuffer for reading or writing, depending on the usage flags
    243  * passed.  This call may block if the hardware needs to finish rendering or if
    244  * CPU caches need to be synchronized, or possibly for other implementation-
    245  * specific reasons.  If fence is not negative, then it specifies a fence file
    246  * descriptor that will be signaled when the buffer is locked, otherwise the
    247  * caller will block until the buffer is available.
    248  *
    249  * If \a rect is not NULL, the caller promises to modify only data in the area
    250  * specified by rect. If rect is NULL, the caller may modify the contents of the
    251  * entire buffer.
    252  *
    253  * The content of the buffer outside of the specified rect is NOT modified
    254  * by this call.
    255  *
    256  * The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*. If set,
    257  * then outVirtualAddress is filled with the address of the buffer in virtual
    258  * memory.
    259  *
    260  * THREADING CONSIDERATIONS:
    261  *
    262  * It is legal for several different threads to lock a buffer for read access;
    263  * none of the threads are blocked.
    264  *
    265  * Locking a buffer simultaneously for write or read/write is undefined, but
    266  * will neither terminate the process nor block the caller; AHardwareBuffer_lock
    267  * may return an error or leave the buffer's content into an indeterminate
    268  * state.
    269  *
    270  * \return 0 on success, -EINVAL if \a buffer is NULL or if the usage
    271  * flags are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or an error
    272  * number of the lock fails for any reason.
    273  */
    274 int AHardwareBuffer_lock(AHardwareBuffer* buffer, uint64_t usage,
    275         int32_t fence, const ARect* rect, void** outVirtualAddress);
    276 
    277 /**
    278  * Unlock the AHardwareBuffer; must be called after all changes to the buffer
    279  * are completed by the caller. If fence is not NULL then it will be set to a
    280  * file descriptor that is signaled when all pending work on the buffer is
    281  * completed. The caller is responsible for closing the fence when it is no
    282  * longer needed.
    283  *
    284  * \return 0 on success, -EINVAL if \a buffer is NULL, or an error
    285  * number if the unlock fails for any reason.
    286  */
    287 int AHardwareBuffer_unlock(AHardwareBuffer* buffer, int32_t* fence);
    288 
    289 /**
    290  * Send the AHardwareBuffer to an AF_UNIX socket.
    291  *
    292  * \return 0 on success, -EINVAL if \a buffer is NULL, or an error
    293  * number if the operation fails for any reason.
    294  */
    295 int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* buffer, int socketFd);
    296 
    297 /**
    298  * Receive the AHardwareBuffer from an AF_UNIX socket.
    299  *
    300  * \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error
    301  * number if the operation fails for any reason.
    302  */
    303 int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd, AHardwareBuffer** outBuffer);
    304 
    305 __END_DECLS
    306 
    307 #endif // ANDROID_HARDWARE_BUFFER_H
    308