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      1 // Copyright 2014 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_COMPILER_FRAME_H_
      6 #define V8_COMPILER_FRAME_H_
      7 
      8 #include "src/bit-vector.h"
      9 #include "src/frames.h"
     10 
     11 namespace v8 {
     12 namespace internal {
     13 namespace compiler {
     14 
     15 class CallDescriptor;
     16 
     17 // Collects the spill slot and other frame slot requirements for a compiled
     18 // function. Frames are usually populated by the register allocator and are used
     19 // by Linkage to generate code for the prologue and epilogue to compiled
     20 // code. Frame objects must be considered immutable once they've been
     21 // instantiated and the basic information about the frame has been collected
     22 // into them. Mutable state associated with the frame is stored separately in
     23 // FrameAccessState.
     24 //
     25 // Frames are divided up into three regions.
     26 // - The first is the fixed header, which always has a constant size and can be
     27 //   predicted before code generation begins depending on the type of code being
     28 //   generated.
     29 // - The second is the region for spill slots, which is immediately below the
     30 //   fixed header and grows as the register allocator needs to spill to the
     31 //   stack and asks the frame for more space.
     32 // - The third region, which contains the callee-saved registers must be
     33 //   reserved after register allocation, since its size can only be precisely
     34 //   determined after register allocation once the number of used callee-saved
     35 //   register is certain.
     36 //
     37 // The frame region immediately below the fixed header contains spill slots
     38 // starting at slot 4 for JSFunctions.  The callee-saved frame region below that
     39 // starts at 4+spill_slot_count_.  Callee stack slots corresponding to
     40 // parameters are accessible through negative slot ids.
     41 //
     42 // Every slot of a caller or callee frame is accessible by the register
     43 // allocator and gap resolver with a SpillSlotOperand containing its
     44 // corresponding slot id.
     45 //
     46 // Below an example JSFunction Frame with slot ids, frame regions and contents:
     47 //
     48 //  slot      JS frame
     49 //       +-----------------+--------------------------------
     50 //  -n-1 |   parameter 0   |                            ^
     51 //       |- - - - - - - - -|                            |
     52 //  -n   |                 |                          Caller
     53 //  ...  |       ...       |                       frame slots
     54 //  -2   |  parameter n-1  |                       (slot < 0)
     55 //       |- - - - - - - - -|                            |
     56 //  -1   |   parameter n   |                            v
     57 //  -----+-----------------+--------------------------------
     58 //   0   |   return addr   |   ^                        ^
     59 //       |- - - - - - - - -|   |                        |
     60 //   1   | saved frame ptr | Fixed                      |
     61 //       |- - - - - - - - -| Header <-- frame ptr       |
     62 //   2   |Context/Frm. Type|   |                        |
     63 //       |- - - - - - - - -|   |                        |
     64 //   3   |   [JSFunction]  |   v                        |
     65 //       +-----------------+----                        |
     66 //   4   |    spill 1      |   ^                      Callee
     67 //       |- - - - - - - - -|   |                   frame slots
     68 //  ...  |      ...        | Spill slots           (slot >= 0)
     69 //       |- - - - - - - - -|   |                        |
     70 //  m+3  |    spill m      |   v                        |
     71 //       +-----------------+----                        |
     72 //  m+4  |  callee-saved 1 |   ^                        |
     73 //       |- - - - - - - - -|   |                        |
     74 //       |      ...        | Callee-saved               |
     75 //       |- - - - - - - - -|   |                        |
     76 // m+r+3 |  callee-saved r |   v                        v
     77 //  -----+-----------------+----- <-- stack ptr -------------
     78 //
     79 class Frame : public ZoneObject {
     80  public:
     81   explicit Frame(int fixed_frame_size_in_slots);
     82 
     83   inline int GetTotalFrameSlotCount() const { return frame_slot_count_; }
     84 
     85   inline int GetSpillSlotCount() const { return spill_slot_count_; }
     86 
     87   void SetAllocatedRegisters(BitVector* regs) {
     88     DCHECK(allocated_registers_ == nullptr);
     89     allocated_registers_ = regs;
     90   }
     91 
     92   void SetAllocatedDoubleRegisters(BitVector* regs) {
     93     DCHECK(allocated_double_registers_ == nullptr);
     94     allocated_double_registers_ = regs;
     95   }
     96 
     97   bool DidAllocateDoubleRegisters() const {
     98     return !allocated_double_registers_->IsEmpty();
     99   }
    100 
    101   void AlignSavedCalleeRegisterSlots(int alignment = kDoubleSize) {
    102     int alignment_slots = alignment / kPointerSize;
    103     int delta = alignment_slots - (frame_slot_count_ & (alignment_slots - 1));
    104     if (delta != alignment_slots) {
    105       frame_slot_count_ += delta;
    106     }
    107     spill_slot_count_ += delta;
    108   }
    109 
    110   void AllocateSavedCalleeRegisterSlots(int count) {
    111     frame_slot_count_ += count;
    112   }
    113 
    114   int AllocateSpillSlot(int width) {
    115     int frame_slot_count_before = frame_slot_count_;
    116     AllocateAlignedFrameSlots(width);
    117     spill_slot_count_ += frame_slot_count_ - frame_slot_count_before;
    118     return frame_slot_count_ - 1;
    119   }
    120 
    121   int AlignFrame(int alignment = kDoubleSize);
    122 
    123   int ReserveSpillSlots(size_t slot_count) {
    124     DCHECK_EQ(0, spill_slot_count_);
    125     spill_slot_count_ += static_cast<int>(slot_count);
    126     frame_slot_count_ += static_cast<int>(slot_count);
    127     return frame_slot_count_ - 1;
    128   }
    129 
    130   static const int kContextSlot = 2 + StandardFrameConstants::kCPSlotCount;
    131   static const int kJSFunctionSlot = 3 + StandardFrameConstants::kCPSlotCount;
    132 
    133  private:
    134   void AllocateAlignedFrameSlots(int width) {
    135     DCHECK_LT(0, width);
    136     int new_frame_slots = (width + kPointerSize - 1) / kPointerSize;
    137     // Align to 8 bytes if width is a multiple of 8 bytes, and to 16 bytes if
    138     // multiple of 16.
    139     int align_to = (width & 15) == 0 ? 16 : (width & 7) == 0 ? 8 : kPointerSize;
    140     frame_slot_count_ =
    141         RoundUp(frame_slot_count_ + new_frame_slots, align_to / kPointerSize);
    142     DCHECK_LT(0, frame_slot_count_);
    143   }
    144 
    145  private:
    146   int frame_slot_count_;
    147   int spill_slot_count_;
    148   BitVector* allocated_registers_;
    149   BitVector* allocated_double_registers_;
    150 
    151   DISALLOW_COPY_AND_ASSIGN(Frame);
    152 };
    153 
    154 
    155 // Represents an offset from either the stack pointer or frame pointer.
    156 class FrameOffset {
    157  public:
    158   inline bool from_stack_pointer() { return (offset_ & 1) == kFromSp; }
    159   inline bool from_frame_pointer() { return (offset_ & 1) == kFromFp; }
    160   inline int offset() { return offset_ & ~1; }
    161 
    162   inline static FrameOffset FromStackPointer(int offset) {
    163     DCHECK((offset & 1) == 0);
    164     return FrameOffset(offset | kFromSp);
    165   }
    166 
    167   inline static FrameOffset FromFramePointer(int offset) {
    168     DCHECK((offset & 1) == 0);
    169     return FrameOffset(offset | kFromFp);
    170   }
    171 
    172  private:
    173   explicit FrameOffset(int offset) : offset_(offset) {}
    174 
    175   int offset_;  // Encodes SP or FP in the low order bit.
    176 
    177   static const int kFromSp = 1;
    178   static const int kFromFp = 0;
    179 };
    180 
    181 // Encapsulates the mutable state maintained during code generation about the
    182 // current function's frame.
    183 class FrameAccessState : public ZoneObject {
    184  public:
    185   explicit FrameAccessState(const Frame* const frame)
    186       : frame_(frame),
    187         access_frame_with_fp_(false),
    188         sp_delta_(0),
    189         has_frame_(false) {}
    190 
    191   const Frame* frame() const { return frame_; }
    192   void MarkHasFrame(bool state);
    193 
    194   int sp_delta() const { return sp_delta_; }
    195   void ClearSPDelta() { sp_delta_ = 0; }
    196   void IncreaseSPDelta(int amount) { sp_delta_ += amount; }
    197 
    198   bool access_frame_with_fp() const { return access_frame_with_fp_; }
    199 
    200   // Regardless of how we access slots on the stack - using sp or fp - do we
    201   // have a frame, at the current stage in code generation.
    202   bool has_frame() const { return has_frame_; }
    203 
    204   void SetFrameAccessToDefault();
    205   void SetFrameAccessToFP() { access_frame_with_fp_ = true; }
    206   void SetFrameAccessToSP() { access_frame_with_fp_ = false; }
    207 
    208   int GetSPToFPSlotCount() const {
    209     int frame_slot_count =
    210         (has_frame() ? frame()->GetTotalFrameSlotCount() : kElidedFrameSlots) -
    211         StandardFrameConstants::kFixedSlotCountAboveFp;
    212     return frame_slot_count + sp_delta();
    213   }
    214   int GetSPToFPOffset() const { return GetSPToFPSlotCount() * kPointerSize; }
    215 
    216   // Get the frame offset for a given spill slot. The location depends on the
    217   // calling convention and the specific frame layout, and may thus be
    218   // architecture-specific. Negative spill slots indicate arguments on the
    219   // caller's frame.
    220   FrameOffset GetFrameOffset(int spill_slot) const;
    221 
    222  private:
    223   const Frame* const frame_;
    224   bool access_frame_with_fp_;
    225   int sp_delta_;
    226   bool has_frame_;
    227 };
    228 }  // namespace compiler
    229 }  // namespace internal
    230 }  // namespace v8
    231 
    232 #endif  // V8_COMPILER_FRAME_H_
    233