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Searched
defs:Alive
(Results
1 - 3
of
3
) sorted by null
/prebuilts/go/darwin-x86/doc/play/
life.go
31
//
Alive
reports whether the specified cell is
alive
.
34
func (f *Field)
Alive
(x, y int) bool {
44
// Count the adjacent cells that are
alive
.
45
alive
:= 0
48
if (j != 0 || i != 0) && f.
Alive
(x+i, y+j) {
49
alive
++
57
return
alive
== 3 ||
alive
== 2 && f.
Alive
(x, y
[
all
...]
/prebuilts/go/linux-x86/doc/play/
life.go
31
//
Alive
reports whether the specified cell is
alive
.
34
func (f *Field)
Alive
(x, y int) bool {
44
// Count the adjacent cells that are
alive
.
45
alive
:= 0
48
if (j != 0 || i != 0) && f.
Alive
(x+i, y+j) {
49
alive
++
57
return
alive
== 3 ||
alive
== 2 && f.
Alive
(x, y
[
all
...]
/external/llvm/lib/Transforms/Scalar/
ADCE.cpp
77
SmallPtrSet<Instruction*, 32>
Alive
;
87
Alive
.insert(&I);
104
if (
Alive
.insert(Inst).second)
114
// Check if the instruction is
alive
.
115
if (
Alive
.count(&I))
119
// Check if the scope of this variable location is
alive
.
127
// why isn't the scope of the location
alive
?
130
if (
Alive
.count(II))
Completed in 122 milliseconds