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    Searched defs:Alive (Results 1 - 3 of 3) sorted by null

  /prebuilts/go/darwin-x86/doc/play/
life.go 31 // Alive reports whether the specified cell is alive.
34 func (f *Field) Alive(x, y int) bool {
44 // Count the adjacent cells that are alive.
45 alive := 0
48 if (j != 0 || i != 0) && f.Alive(x+i, y+j) {
49 alive++
57 return alive == 3 || alive == 2 && f.Alive(x, y
    [all...]
  /prebuilts/go/linux-x86/doc/play/
life.go 31 // Alive reports whether the specified cell is alive.
34 func (f *Field) Alive(x, y int) bool {
44 // Count the adjacent cells that are alive.
45 alive := 0
48 if (j != 0 || i != 0) && f.Alive(x+i, y+j) {
49 alive++
57 return alive == 3 || alive == 2 && f.Alive(x, y
    [all...]
  /external/llvm/lib/Transforms/Scalar/
ADCE.cpp 77 SmallPtrSet<Instruction*, 32> Alive;
87 Alive.insert(&I);
104 if (Alive.insert(Inst).second)
114 // Check if the instruction is alive.
115 if (Alive.count(&I))
119 // Check if the scope of this variable location is alive.
127 // why isn't the scope of the location alive?
130 if (Alive.count(II))

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