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  /external/skia/bench/
SKPAnimationBench.h 20 class Animation : public SkRefCnt {
25 virtual ~Animation() {}
28 SKPAnimationBench(const char* name, const SkPicture*, const SkIRect& devClip, Animation*,
31 static Animation* CreateZoomAnimation(SkScalar zoomMax, double zoomPeriodMs);
43 sk_sp<Animation> fAnimation;
  /external/skqp/bench/
SKPAnimationBench.h 20 class Animation : public SkRefCnt {
25 virtual ~Animation() {}
28 SKPAnimationBench(const char* name, const SkPicture*, const SkIRect& devClip, Animation*,
31 static Animation* CreateZoomAnimation(SkScalar zoomMax, double zoomPeriodMs);
43 sk_sp<Animation> fAnimation;
  /frameworks/base/cmds/bootanimation/iot/
iotbootanimation_main.cpp 36 typedef android::BootAnimation::Animation Animation;
47 void init(const Vector<Animation::Part>&) override {
67 void playPart(int partNumber, const Animation::Part&, int playNumber) override {
76 // told to shut down. If the animation exits early keep the action
110 ALOGI("boot animation disabled");
  /frameworks/rs/
rsAnimation.h 28 class Animation : public ObjectBase {
30 ~Animation();
32 static Animation * create(Context *rsc,
41 static Animation *createFromStream(Context *rsc, IStream *stream);
44 explicit Animation(Context *rsc);
  /development/samples/ApiDemos/src/com/example/android/apis/app/
Animation.java 36 * <p>Example of using a custom animation when transitioning between activities.</p>
38 public class Animation extends Activity {
39 private static final String TAG = "Animation";
78 Log.i(TAG, "Starting fade-in animation...");
80 startActivity(new Intent(Animation.this, AlertDialogSamples.class));
81 // Supply a custom animation. This one will just fade the new
82 // activity on top. Note that we need to also supply an animation
91 Log.i(TAG, "Starting zoom-in animation...");
93 startActivity(new Intent(Animation.this, AlertDialogSamples.class));
94 // This is a more complicated animation, involving transformation
    [all...]
  /external/skia/experimental/skottie/
Skottie.h 37 class Animation : public SkRefCnt {
39 static sk_sp<Animation> Make(SkStream*, const ResourceProvider&);
40 static sk_sp<Animation> MakeFromFile(const char path[], const ResourceProvider* = nullptr);
42 ~Animation() override;
57 Animation(const ResourceProvider&,
Skottie.cpp 683 explicit SkottieSGAdapter(sk_sp<Animation> animation)
684 : fAnimation(std::move(animation)) {
698 const sk_sp<Animation> fAnimation;
703 SkottieAnimatorAdapter(sk_sp<Animation> animation, float frameRate)
704 : fAnimation(std::move(animation))
718 const sk_sp<Animation> fAnimation;
728 auto animation = Animation::Make(resStream.get(), ctx->fResources) local
    [all...]
  /external/skqp/experimental/skottie/
Skottie.h 37 class Animation : public SkNoncopyable {
39 static std::unique_ptr<Animation> Make(SkStream*, const ResourceProvider&);
40 static std::unique_ptr<Animation> MakeFromFile(const char path[],
43 ~Animation();
58 Animation(const ResourceProvider&,
Skottie.cpp     [all...]
  /frameworks/base/cmds/bootanimation/
bootanimation_main.cpp 43 typedef android::BootAnimation::Animation Animation;
101 void init(const Vector<Animation::Part>& parts) override {
102 const Animation::Part* partWithAudio = nullptr;
103 for (const Animation::Part& part : parts) {
119 void playPart(int partNumber, const Animation::Part& part, int playNumber) override {
150 ALOGI_IF(noBootAnimation, "boot animation disabled");
158 // create the boot animation object
160 ALOGV("Boot animation set up. Joining pool.");
164 ALOGV("Boot animation exit")
    [all...]
BootAnimation.h 55 struct Animation {
84 Animation* animation; member in struct:android::BootAnimation::Animation::Part
100 // the animation and be provided with all parts in animation.
101 virtual void init(const Vector<Animation::Part>& /*parts*/) {}
103 // Will be called while animation is playing before each part is
109 virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/,
112 // Will be called when animation is done and thread is shutting down.
151 bool validClock(const Animation::Part& part)
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
ButtonAnimationComponent.java 22 public static final class Animation {
34 setPhase(ComponentPhases.ANIMATION.ordinal());
54 if (mSprite.getCurrentAnimation() == Animation.UP) {
60 mSprite.playAnimation(Animation.DOWN);
68 mSprite.playAnimation(Animation.UP);
GenericAnimationComponent.java 24 setPhase(ComponentPhases.ANIMATION.ordinal());
43 mSprite.playAnimation(Animation.IDLE);
46 mSprite.playAnimation(Animation.MOVE);
49 mSprite.playAnimation(Animation.ATTACK);
52 mSprite.playAnimation(Animation.HIT_REACT);
55 mSprite.playAnimation(Animation.DEATH);
58 mSprite.playAnimation(Animation.HIDE);
61 mSprite.playAnimation(Animation.FROZEN);
76 public static final class Animation {
DoorAnimationComponent.java 23 public static final class Animation {
49 setPhase(ComponentPhases.ANIMATION.ordinal());
66 final float openAnimationLength = mSprite.findAnimation(Animation.OPENING).getLength();
72 mSprite.playAnimation(Animation.OPEN);
92 mSprite.playAnimation(Animation.OPENING);
107 final float closeAnimationLength = mSprite.findAnimation(Animation.CLOSING).getLength();
111 mSprite.playAnimation(Animation.CLOSED);
123 mSprite.playAnimation(Animation.CLOSING);
158 mSprite.playAnimation(Animation.OPEN);
161 mSprite.playAnimation(Animation.CLOSED)
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/anim/
Animation.java 19 import android.view.animation.Interpolator;
23 // Animation calculates a value according to the current input time.
26 // animation. The duration is in milliseconds.
29 // 3. Each time we want to get an animation value, we call
30 // calculate(long currentTimeMillis) to ask the Animation to calculate it.
42 // The isActive() method returns true after the animation start() is called and
44 // animation.
46 // The start() method can be called again to restart the Animation.
48 abstract public class Animation {
  /external/vulkan-validation-layers/demos/smoke/
Simulation.h 28 class Animation {
30 Animation(unsigned rng_seed, float scale);
86 Animation animation; member in struct:Simulation::Object
Simulation.cpp 73 Animation::Animation(unsigned int rng_seed, float scale) : rng_(rng_seed), dir_(-1.0f, 1.0f), speed_(0.1f, 1.0f) {
87 glm::mat4 Animation::transformation(float t) {
252 type, glm::vec3(0.5f + 0.5f * (float)i / object_count), color.pick(), Animation(random_dev_(), scale),
271 glm::mat4 trans = obj.animation.transformation(time);
  /cts/tests/tests/view/src/android/view/animation/cts/
AnimationTest.java 17 package android.view.animation.cts;
46 import android.view.animation.AccelerateDecelerateInterpolator;
47 import android.view.animation.AccelerateInterpolator;
48 import android.view.animation.Animation;
49 import android.view.animation.Animation.AnimationListener;
50 import android.view.animation.AnimationUtils;
51 import android.view.animation.DecelerateInterpolator;
52 import android.view.animation.Interpolator
122 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.decelerate_alpha); local
135 Animation animation = new Animation() { local
150 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.accelerate_alpha); local
214 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.decelerate_alpha); local
229 Animation animation = new Animation() { local
344 Animation animation = new Animation() { local
387 Animation animation = new Animation() { local
    [all...]
  /frameworks/base/core/java/android/view/animation/
Animation.java 17 package android.view.animation;
33 * Abstraction for an Animation that can be applied to Views, Surfaces, or
34 * other objects. See the {@link android.view.animation animation package
37 public abstract class Animation implements Cloneable {
39 * Repeat the animation indefinitely.
44 * When the animation reaches the end and the repeat count is INFINTE_REPEAT
45 * or a positive value, the animation restarts from the beginning.
50 * When the animation reaches the end and the repeat count is INFINTE_REPEAT
51 * or a positive value, the animation plays backward (and then forward again)
276 final Animation animation = (Animation) super.clone(); local
    [all...]
  /external/robolectric/v1/lib/main/
android.jar 
  /prebuilts/sdk/12/
android.jar 
  /prebuilts/sdk/13/
android.jar 
  /prebuilts/sdk/14/
android.jar 
  /prebuilts/sdk/15/
android.jar 
  /prebuilts/sdk/17/
android.jar 

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