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    Searched defs:BaseState (Results 1 - 5 of 5) sorted by null

  /external/llvm/lib/Target/X86/
X86WinEHState.cpp 514 int BaseState = ParentBaseState;
523 BaseState = BaseStateI->second;
526 return BaseState;
  /packages/services/Telecomm/src/com/android/server/telecom/
CallAudioModeStateMachine.java 121 private class BaseState extends State {
153 private class UnfocusedState extends BaseState {
201 // The forced focus switch commands are handled by BaseState.
207 private class RingingFocusState extends BaseState {
291 // The forced focus switch commands are handled by BaseState.
297 private class SimCallFocusState extends BaseState {
353 // The forced focus switch commands are handled by BaseState.
359 private class VoipCallFocusState extends BaseState {
408 // The forced focus switch commands are handled by BaseState.
417 private class OtherFocusState extends BaseState {
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  /external/llvm/lib/CodeGen/AsmPrinter/
WinException.cpp 356 int BaseState)
357 : EHInfo(EHInfo), MFI(MFI), MFE(MFE), MBBI(MBBI), BaseState(BaseState) {
360 LastStateChange.NewState = BaseState;
367 MachineFunction::const_iterator End, int BaseState = NullState) {
374 InvokeStateChangeIterator(EHInfo, Begin, End, BlockBegin, BaseState),
375 InvokeStateChangeIterator(EHInfo, End, End, BlockEnd, BaseState));
380 assert(BaseState == O.BaseState);
411 int BaseState;
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  /external/llvm/lib/CodeGen/
WinEHPrepare.cpp 191 int BaseState = -1;
195 BaseState = BaseStateI->second;
198 if (BaseState != -1) {
199 FuncInfo.InvokeStateMap[II] = BaseState;
    [all...]
  /frameworks/av/media/libstagefright/
ACodec.cpp 261 struct ACodec::BaseState : public AState {
262 explicit BaseState(ACodec *codec, const sp<AState> &parentState = NULL);
308 DISALLOW_EVIL_CONSTRUCTORS(BaseState);
339 struct ACodec::UninitializedState : public ACodec::BaseState {
357 struct ACodec::LoadedState : public ACodec::BaseState {
380 struct ACodec::LoadedToIdleState : public ACodec::BaseState {
396 struct ACodec::IdleToExecutingState : public ACodec::BaseState {
410 struct ACodec::ExecutingState : public ACodec::BaseState {
440 struct ACodec::OutputPortSettingsChangedState : public ACodec::BaseState {
457 struct ACodec::ExecutingToIdleState : public ACodec::BaseState {
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