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Searched
defs:BaseState
(Results
1 - 5
of
5
) sorted by null
/external/llvm/lib/Target/X86/
X86WinEHState.cpp
514
int
BaseState
= ParentBaseState;
523
BaseState
= BaseStateI->second;
526
return
BaseState
;
/packages/services/Telecomm/src/com/android/server/telecom/
CallAudioModeStateMachine.java
121
private class
BaseState
extends State {
153
private class UnfocusedState extends
BaseState
{
201
// The forced focus switch commands are handled by
BaseState
.
207
private class RingingFocusState extends
BaseState
{
291
// The forced focus switch commands are handled by
BaseState
.
297
private class SimCallFocusState extends
BaseState
{
353
// The forced focus switch commands are handled by
BaseState
.
359
private class VoipCallFocusState extends
BaseState
{
408
// The forced focus switch commands are handled by
BaseState
.
417
private class OtherFocusState extends
BaseState
{
[
all
...]
/external/llvm/lib/CodeGen/AsmPrinter/
WinException.cpp
356
int
BaseState
)
357
: EHInfo(EHInfo), MFI(MFI), MFE(MFE), MBBI(MBBI),
BaseState
(
BaseState
) {
360
LastStateChange.NewState =
BaseState
;
367
MachineFunction::const_iterator End, int
BaseState
= NullState) {
374
InvokeStateChangeIterator(EHInfo, Begin, End, BlockBegin,
BaseState
),
375
InvokeStateChangeIterator(EHInfo, End, End, BlockEnd,
BaseState
));
380
assert(
BaseState
== O.
BaseState
);
411
int
BaseState
;
[
all
...]
/external/llvm/lib/CodeGen/
WinEHPrepare.cpp
191
int
BaseState
= -1;
195
BaseState
= BaseStateI->second;
198
if (
BaseState
!= -1) {
199
FuncInfo.InvokeStateMap[II] =
BaseState
;
[
all
...]
/frameworks/av/media/libstagefright/
ACodec.cpp
261
struct ACodec::
BaseState
: public AState {
262
explicit
BaseState
(ACodec *codec, const sp<AState> &parentState = NULL);
308
DISALLOW_EVIL_CONSTRUCTORS(
BaseState
);
339
struct ACodec::UninitializedState : public ACodec::
BaseState
{
357
struct ACodec::LoadedState : public ACodec::
BaseState
{
380
struct ACodec::LoadedToIdleState : public ACodec::
BaseState
{
396
struct ACodec::IdleToExecutingState : public ACodec::
BaseState
{
410
struct ACodec::ExecutingState : public ACodec::
BaseState
{
440
struct ACodec::OutputPortSettingsChangedState : public ACodec::
BaseState
{
457
struct ACodec::ExecutingToIdleState : public ACodec::
BaseState
{
[
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...]
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