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      1 // Copyright 2015 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "src/interpreter/bytecode-array-random-iterator.h"
      6 #include "src/objects-inl.h"
      7 
      8 namespace v8 {
      9 namespace internal {
     10 namespace interpreter {
     11 
     12 BytecodeArrayRandomIterator::BytecodeArrayRandomIterator(
     13     Handle<BytecodeArray> bytecode_array, Zone* zone)
     14     : BytecodeArrayAccessor(bytecode_array, 0), offsets_(zone) {
     15   // Run forwards through the bytecode array to determine the offset of each
     16   // bytecode.
     17   while (current_offset() < bytecode_array->length()) {
     18     offsets_.push_back(current_offset());
     19     SetOffset(current_offset() + current_bytecode_size());
     20   }
     21   GoToStart();
     22 }
     23 
     24 bool BytecodeArrayRandomIterator::IsValid() const {
     25   return current_index_ >= 0 &&
     26          static_cast<size_t>(current_index_) < offsets_.size();
     27 }
     28 
     29 void BytecodeArrayRandomIterator::UpdateOffsetFromIndex() {
     30   if (IsValid()) {
     31     SetOffset(offsets_[current_index_]);
     32   }
     33 }
     34 
     35 }  // namespace interpreter
     36 }  // namespace internal
     37 }  // namespace v8
     38