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    Searched defs:CaseType (Results 1 - 17 of 17) sorted by null

  /external/deqp/external/openglcts/modules/common/
glcShaderLibraryCase.hpp 46 enum CaseType
107 CaseType getCaseType(void) const
145 CaseType m_caseType;
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationCommonEdgeTests.cpp 55 enum CaseType
67 CaseType caseType;
129 << (caseDef.caseType == CASETYPE_PRECISE ? "#extension GL_EXT_gpu_shader5 : require\n" : "")
138 << (caseDef.caseType == CASETYPE_PRECISE ? "precise gl_TessLevelOuter;\n\n" : "")
172 << (caseDef.caseType == CASETYPE_BASIC ?
177 : caseDef.caseType == CASETYPE_PRECISE ?
191 << (caseDef.caseType == CASETYPE_PRECISE ? "#extension GL_EXT_gpu_shader5 : require\n" : "")
200 << (caseDef.caseType == CASETYPE_PRECISE ? "precise gl_Position;\n\n" : "")
241 DE_ASSERT(caseDef.caseType == CASETYPE_BASIC || caseDef.caseType == CASETYPE_PRECISE)
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vktTessellationShaderInputOutputTests.cpp 328 enum CaseType
350 CaseType caseType;
357 int getNumPrimitives (const CaseType type)
391 << (caseDef.caseType == CASETYPE_PRIMITIVE_ID_TCS ? "layout(location = 1) patch out mediump int in_te_primitiveIDFromTCS;\n" :
392 caseDef.caseType == CASETYPE_PATCH_VERTICES_IN_TCS ? "layout(location = 1) patch out mediump int in_te_patchVerticesInFromTCS;\n" : "")
397 << (caseDef.caseType == CASETYPE_PRIMITIVE_ID_TCS ? " in_te_primitiveIDFromTCS = gl_PrimitiveID;\n" :
398 caseDef.caseType == CASETYPE_PATCH_VERTICES_IN_TCS ? " in_te_patchVerticesInFromTCS = gl_PatchVerticesIn;\n" : "")
414 const float xScale = 1.0f / static_cast<float>(getNumPrimitives(caseDef.caseType));
425 << (caseDef.caseType == CASETYPE_PRIMITIVE_ID_TCS ? "layout(location = 1) patch in mediump int in_te_primitiveIDFrom (…)
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  /external/deqp/framework/opengl/
gluShaderLibrary.hpp 39 enum CaseType
138 CaseType caseType;
150 : caseType (CASETYPE_LAST)
  /external/deqp/modules/gles3/functional/
es3fRasterizerDiscardTests.cpp 62 enum CaseType
80 RasterizerDiscardCase (Context& context, const char* name, const char* description, int numPrimitives, CaseType caseType, deUint32 caseOptions, deUint32 drawMode = GL_TRIANGLES);
95 CaseType m_caseType;
107 RasterizerDiscardCase::RasterizerDiscardCase (Context& context, const char* name, const char* description, int numPrimitives, CaseType caseType, deUint32 caseOptions, deUint32 drawMode)
110 , m_caseType (caseType)
es3fMultisampleTests.cpp 736 enum CaseType
745 CommonEdgeCase (Context& context, const char* name, const char* description, CaseType caseType, int numFboSamples = 0);
760 const CaseType m_caseType;
766 CommonEdgeCase::CommonEdgeCase (Context& context, const char* name, const char* description, CaseType caseType, int numFboSamples)
767 : MultisampleCase (context, name, description, caseType == CASETYPE_SMALL_QUADS ? 128 : 32, numFboSamples >= 0 ? FboParams(numFboSamples, false, false) : FboParams())
768 , m_caseType (caseType)
769 , m_numIterations (caseType == CASETYPE_SMALL_QUADS ? getIterationCount(m_testCtx, DEFAULT_SMALL_QUADS_ITERATIONS)
770 : caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD ? getIterationCount(m_testCtx, DEFAULT_BIGGER_THAN_VIEWPORT_ (…)
    [all...]
es3fTextureUnitTests.cpp 688 enum CaseType
698 TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits /* \note If non-positive, use all units */, CaseType caseType, deUint32 randSeed);
727 const CaseType m_caseType;
744 TextureUnitCase::TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits, CaseType caseType, deUint32 randSeed)
747 , m_caseType (caseType)
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es3fUniformApiTests.cpp 941 UniformCase (Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features);
942 UniformCase (Context& context, const char* name, const char* description, deUint32 seed); // \note Randomizes caseType, uniformCollection and features.
    [all...]
  /external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp 132 enum CaseType
139 IdentityGeometryShaderCase (Context& context, const char* name, const char* description, CaseType caseType);
156 const CaseType m_case;
160 IdentityGeometryShaderCase::IdentityGeometryShaderCase (Context& context, const char* name, const char* description, CaseType caseType)
162 , m_case (caseType)
439 enum CaseType
445 IdentityTessellationShaderCase (Context& context, const char* name, const char* description, CaseType caseType);
    [all...]
es31fVertexAttributeBindingTests.cpp 822 enum CaseType
831 MixedBindingCase (Context& ctx, const char* name, const char* desc, CaseType caseType);
847 const CaseType m_case;
852 MixedBindingCase::MixedBindingCase (Context& ctx, const char* name, const char* desc, CaseType caseType)
854 , m_case (caseType)
858 DE_ASSERT(caseType < CASE_LAST);
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  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp 189 enum CaseType
206 CaseType caseType, int numWorkloads, const InitialCalibrationStorage& initialCalibrationStorage);
260 CaseType m_caseType;
563 CaseType caseType, int numWorkloads, const InitialCalibrationStorage& initialCalibrationStorage)
566 , m_caseType (caseType)
574 , m_viewportWidth (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth())
575 , m_viewportHeight (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight())
576 , m_gridSizeX (caseType == CASETYPE_FRAGMENT ? 1 : 100
    [all...]
es2pShaderOptimizationTests.cpp 303 enum CaseType
311 LoopUnrollCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, CaseType caseType, int numRepetitions)
314 , m_caseType (caseType)
329 const CaseType m_caseType;
331 static inline string expressionTemplate (CaseType caseType)
333 switch (caseType)
429 enum CaseType
438 ConstantPropagationCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, CaseType caseType, bool useConstantExpressionsOnly
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp 189 enum CaseType
206 CaseType caseType, int numWorkloads, const InitialCalibrationStorage& initialCalibrationStorage);
260 CaseType m_caseType;
563 CaseType caseType, int numWorkloads, const InitialCalibrationStorage& initialCalibrationStorage)
566 , m_caseType (caseType)
574 , m_viewportWidth (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth())
575 , m_viewportHeight (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight())
576 , m_gridSizeX (caseType == CASETYPE_FRAGMENT ? 1 : 100
    [all...]
es3pShaderOptimizationTests.cpp 306 enum CaseType
314 LoopUnrollCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, CaseType caseType, int numRepetitions)
317 , m_caseType (caseType)
332 const CaseType m_caseType;
334 static inline string expressionTemplate (CaseType caseType)
336 switch (caseType)
432 enum CaseType
441 ConstantPropagationCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, CaseType caseType, bool useConstantExpressionsOnly
    [all...]
es3pBufferDataUploadTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp 568 enum CaseType
577 CommonEdgeCase (Context& context, const char* name, const char* description, CaseType caseType);
595 const CaseType m_caseType;
601 CommonEdgeCase::CommonEdgeCase (Context& context, const char* name, const char* description, CaseType caseType)
603 , m_caseType (caseType)
604 , m_numIterations (caseType == CASETYPE_SMALL_QUADS ? getIterationCount(m_testCtx, DEFAULT_SMALL_QUADS_ITERATIONS)
605 : caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD ? getIterationCount(m_testCtx, DEFAULT_BIGGER_THAN_VIEWPORT_QUAD_ITERATIONS)
    [all...]
es2fTextureUnitTests.cpp 534 enum CaseType
542 TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits /* \note If non-positive, use all units */, CaseType caseType, deUint32 randSeed);
566 const CaseType m_caseType;
581 TextureUnitCase::TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits, CaseType caseType, deUint32 randSeed)
584 , m_caseType (caseType)
952 for (int caseType = (int)TextureUnitCase::CASE_ONLY_2D; caseType < (int)TextureUnitCase::CASE_LAST; caseType++
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