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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.hardware.soundtrigger;
     18 
     19 import android.os.Handler;
     20 import android.os.Looper;
     21 import android.os.Message;
     22 import java.lang.ref.WeakReference;
     23 
     24 /**
     25  * The SoundTriggerModule provides APIs to control sound models and sound detection
     26  * on a given sound trigger hardware module.
     27  *
     28  * @hide
     29  */
     30 public class SoundTriggerModule {
     31     private long mNativeContext;
     32 
     33     private int mId;
     34     private NativeEventHandlerDelegate mEventHandlerDelegate;
     35 
     36     // to be kept in sync with core/jni/android_hardware_SoundTrigger.cpp
     37     private static final int EVENT_RECOGNITION = 1;
     38     private static final int EVENT_SERVICE_DIED = 2;
     39     private static final int EVENT_SOUNDMODEL = 3;
     40     private static final int EVENT_SERVICE_STATE_CHANGE = 4;
     41 
     42     SoundTriggerModule(int moduleId, SoundTrigger.StatusListener listener, Handler handler) {
     43         mId = moduleId;
     44         mEventHandlerDelegate = new NativeEventHandlerDelegate(listener, handler);
     45         native_setup(new WeakReference<SoundTriggerModule>(this));
     46     }
     47     private native void native_setup(Object module_this);
     48 
     49     @Override
     50     protected void finalize() {
     51         native_finalize();
     52     }
     53     private native void native_finalize();
     54 
     55     /**
     56      * Detach from this module. The {@link SoundTrigger.StatusListener} callback will not be called
     57      * anymore and associated resources will be released.
     58      * */
     59     public native void detach();
     60 
     61     /**
     62      * Load a {@link SoundTrigger.SoundModel} to the hardware. A sound model must be loaded in
     63      * order to start listening to a key phrase in this model.
     64      * @param model The sound model to load.
     65      * @param soundModelHandle an array of int where the sound model handle will be returned.
     66      * @return - {@link SoundTrigger#STATUS_OK} in case of success
     67      *         - {@link SoundTrigger#STATUS_ERROR} in case of unspecified error
     68      *         - {@link SoundTrigger#STATUS_PERMISSION_DENIED} if the caller does not have
     69      *         system permission
     70      *         - {@link SoundTrigger#STATUS_NO_INIT} if the native service cannot be reached
     71      *         - {@link SoundTrigger#STATUS_BAD_VALUE} if parameters are invalid
     72      *         - {@link SoundTrigger#STATUS_DEAD_OBJECT} if the binder transaction to the native
     73      *         service fails
     74      *         - {@link SoundTrigger#STATUS_INVALID_OPERATION} if the call is out of sequence
     75      */
     76     public native int loadSoundModel(SoundTrigger.SoundModel model, int[] soundModelHandle);
     77 
     78     /**
     79      * Unload a {@link SoundTrigger.SoundModel} and abort any pendiong recognition
     80      * @param soundModelHandle The sound model handle
     81      * @return - {@link SoundTrigger#STATUS_OK} in case of success
     82      *         - {@link SoundTrigger#STATUS_ERROR} in case of unspecified error
     83      *         - {@link SoundTrigger#STATUS_PERMISSION_DENIED} if the caller does not have
     84      *         system permission
     85      *         - {@link SoundTrigger#STATUS_NO_INIT} if the native service cannot be reached
     86      *         - {@link SoundTrigger#STATUS_BAD_VALUE} if the sound model handle is invalid
     87      *         - {@link SoundTrigger#STATUS_DEAD_OBJECT} if the binder transaction to the native
     88      *         service fails
     89      */
     90     public native int unloadSoundModel(int soundModelHandle);
     91 
     92     /**
     93      * Start listening to all key phrases in a {@link SoundTrigger.SoundModel}.
     94      * Recognition must be restarted after each callback (success or failure) received on
     95      * the {@link SoundTrigger.StatusListener}.
     96      * @param soundModelHandle The sound model handle to start listening to
     97      * @param config contains configuration information for this recognition request:
     98      *  recognition mode, keyphrases, users, minimum confidence levels...
     99      * @return - {@link SoundTrigger#STATUS_OK} in case of success
    100      *         - {@link SoundTrigger#STATUS_ERROR} in case of unspecified error
    101      *         - {@link SoundTrigger#STATUS_PERMISSION_DENIED} if the caller does not have
    102      *         system permission
    103      *         - {@link SoundTrigger#STATUS_NO_INIT} if the native service cannot be reached
    104      *         - {@link SoundTrigger#STATUS_BAD_VALUE} if the sound model handle is invalid
    105      *         - {@link SoundTrigger#STATUS_DEAD_OBJECT} if the binder transaction to the native
    106      *         service fails
    107      *         - {@link SoundTrigger#STATUS_INVALID_OPERATION} if the call is out of sequence
    108      */
    109     public native int startRecognition(int soundModelHandle, SoundTrigger.RecognitionConfig config);
    110 
    111     /**
    112      * Stop listening to all key phrases in a {@link SoundTrigger.SoundModel}
    113      * @param soundModelHandle The sound model handle to stop listening to
    114      * @return - {@link SoundTrigger#STATUS_OK} in case of success
    115      *         - {@link SoundTrigger#STATUS_ERROR} in case of unspecified error
    116      *         - {@link SoundTrigger#STATUS_PERMISSION_DENIED} if the caller does not have
    117      *         system permission
    118      *         - {@link SoundTrigger#STATUS_NO_INIT} if the native service cannot be reached
    119      *         - {@link SoundTrigger#STATUS_BAD_VALUE} if the sound model handle is invalid
    120      *         - {@link SoundTrigger#STATUS_DEAD_OBJECT} if the binder transaction to the native
    121      *         service fails
    122      *         - {@link SoundTrigger#STATUS_INVALID_OPERATION} if the call is out of sequence
    123      */
    124     public native int stopRecognition(int soundModelHandle);
    125 
    126     private class NativeEventHandlerDelegate {
    127         private final Handler mHandler;
    128 
    129         NativeEventHandlerDelegate(final SoundTrigger.StatusListener listener,
    130                                    Handler handler) {
    131             // find the looper for our new event handler
    132             Looper looper;
    133             if (handler != null) {
    134                 looper = handler.getLooper();
    135             } else {
    136                 looper = Looper.getMainLooper();
    137             }
    138 
    139             // construct the event handler with this looper
    140             if (looper != null) {
    141                 // implement the event handler delegate
    142                 mHandler = new Handler(looper) {
    143                     @Override
    144                     public void handleMessage(Message msg) {
    145                         switch(msg.what) {
    146                         case EVENT_RECOGNITION:
    147                             if (listener != null) {
    148                                 listener.onRecognition(
    149                                         (SoundTrigger.RecognitionEvent)msg.obj);
    150                             }
    151                             break;
    152                         case EVENT_SOUNDMODEL:
    153                             if (listener != null) {
    154                                 listener.onSoundModelUpdate(
    155                                         (SoundTrigger.SoundModelEvent)msg.obj);
    156                             }
    157                             break;
    158                         case EVENT_SERVICE_STATE_CHANGE:
    159                             if (listener != null) {
    160                                 listener.onServiceStateChange(msg.arg1);
    161                             }
    162                             break;
    163                         case EVENT_SERVICE_DIED:
    164                             if (listener != null) {
    165                                 listener.onServiceDied();
    166                             }
    167                             break;
    168                         default:
    169                             break;
    170                         }
    171                     }
    172                 };
    173             } else {
    174                 mHandler = null;
    175             }
    176         }
    177 
    178         Handler handler() {
    179             return mHandler;
    180         }
    181     }
    182 
    183     @SuppressWarnings("unused")
    184     private static void postEventFromNative(Object module_ref,
    185                                             int what, int arg1, int arg2, Object obj) {
    186         SoundTriggerModule module = (SoundTriggerModule)((WeakReference)module_ref).get();
    187         if (module == null) {
    188             return;
    189         }
    190 
    191         NativeEventHandlerDelegate delegate = module.mEventHandlerDelegate;
    192         if (delegate != null) {
    193             Handler handler = delegate.handler();
    194             if (handler != null) {
    195                 Message m = handler.obtainMessage(what, arg1, arg2, obj);
    196                 handler.sendMessage(m);
    197             }
    198         }
    199     }
    200 }
    201 
    202