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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_AUDIOPOLICYEFFECTS_H
     18 #define ANDROID_AUDIOPOLICYEFFECTS_H
     19 
     20 #include <stdlib.h>
     21 #include <stdio.h>
     22 #include <string.h>
     23 #include <cutils/misc.h>
     24 #include <media/AudioEffect.h>
     25 #include <system/audio.h>
     26 #include <utils/Vector.h>
     27 #include <utils/SortedVector.h>
     28 
     29 namespace android {
     30 
     31 // ----------------------------------------------------------------------------
     32 
     33 // AudioPolicyEffects class
     34 // This class will manage all effects attached to input and output streams in
     35 // AudioPolicyService as configured in audio_effects.conf.
     36 class AudioPolicyEffects : public RefBase
     37 {
     38 
     39 public:
     40 
     41     // The constructor will parse audio_effects.conf
     42     // First it will look whether vendor specific file exists,
     43     // otherwise it will parse the system default file.
     44 	         AudioPolicyEffects();
     45     virtual ~AudioPolicyEffects();
     46 
     47     // NOTE: methods on AudioPolicyEffects should never be called with the AudioPolicyService
     48     // main mutex (mLock) held as they will indirectly call back into AudioPolicyService when
     49     // managing audio effects.
     50 
     51     // Return a list of effect descriptors for default input effects
     52     // associated with audioSession
     53     status_t queryDefaultInputEffects(audio_session_t audioSession,
     54                              effect_descriptor_t *descriptors,
     55                              uint32_t *count);
     56 
     57     // Add all input effects associated with this input
     58     // Effects are attached depending on the audio_source_t
     59     status_t addInputEffects(audio_io_handle_t input,
     60                              audio_source_t inputSource,
     61                              audio_session_t audioSession);
     62 
     63     // Add all input effects associated to this input
     64     status_t releaseInputEffects(audio_io_handle_t input,
     65                                  audio_session_t audioSession);
     66 
     67 
     68     // Return a list of effect descriptors for default output effects
     69     // associated with audioSession
     70     status_t queryDefaultOutputSessionEffects(audio_session_t audioSession,
     71                              effect_descriptor_t *descriptors,
     72                              uint32_t *count);
     73 
     74     // Add all output effects associated to this output
     75     // Effects are attached depending on the audio_stream_type_t
     76     status_t addOutputSessionEffects(audio_io_handle_t output,
     77                              audio_stream_type_t stream,
     78                              audio_session_t audioSession);
     79 
     80     // release all output effects associated with this output stream and audiosession
     81     status_t releaseOutputSessionEffects(audio_io_handle_t output,
     82                              audio_stream_type_t stream,
     83                              audio_session_t audioSession);
     84 
     85 private:
     86 
     87     // class to store the description of an effects and its parameters
     88     // as defined in audio_effects.conf
     89     class EffectDesc {
     90     public:
     91         EffectDesc(const char *name, const effect_uuid_t& uuid) :
     92                         mName(strdup(name)),
     93                         mUuid(uuid) { }
     94         EffectDesc(const EffectDesc& orig) :
     95                         mName(strdup(orig.mName)),
     96                         mUuid(orig.mUuid) {
     97                             // deep copy mParams
     98                             for (size_t k = 0; k < orig.mParams.size(); k++) {
     99                                 effect_param_t *origParam = orig.mParams[k];
    100                                 // psize and vsize are rounded up to an int boundary for allocation
    101                                 size_t origSize = sizeof(effect_param_t) +
    102                                                   ((origParam->psize + 3) & ~3) +
    103                                                   ((origParam->vsize + 3) & ~3);
    104                                 effect_param_t *dupParam = (effect_param_t *) malloc(origSize);
    105                                 memcpy(dupParam, origParam, origSize);
    106                                 // This works because the param buffer allocation is also done by
    107                                 // multiples of 4 bytes originally. In theory we should memcpy only
    108                                 // the actual param size, that is without rounding vsize.
    109                                 mParams.add(dupParam);
    110                             }
    111                         }
    112         /*virtual*/ ~EffectDesc() {
    113             free(mName);
    114             for (size_t k = 0; k < mParams.size(); k++) {
    115                 free(mParams[k]);
    116             }
    117         }
    118         char *mName;
    119         effect_uuid_t mUuid;
    120         Vector <effect_param_t *> mParams;
    121     };
    122 
    123     // class to store voctor of EffectDesc
    124     class EffectDescVector {
    125     public:
    126         EffectDescVector() {}
    127         /*virtual*/ ~EffectDescVector() {
    128             for (size_t j = 0; j < mEffects.size(); j++) {
    129                 delete mEffects[j];
    130             }
    131         }
    132         Vector <EffectDesc *> mEffects;
    133     };
    134 
    135     // class to store voctor of AudioEffects
    136     class EffectVector {
    137     public:
    138         explicit EffectVector(audio_session_t session) : mSessionId(session), mRefCount(0) {}
    139         /*virtual*/ ~EffectVector() {}
    140 
    141         // Enable or disable all effects in effect vector
    142         void setProcessorEnabled(bool enabled);
    143 
    144         const audio_session_t mSessionId;
    145         // AudioPolicyManager keeps mLock, no need for lock on reference count here
    146         int mRefCount;
    147         Vector< sp<AudioEffect> >mEffects;
    148     };
    149 
    150 
    151     static const char * const kInputSourceNames[AUDIO_SOURCE_CNT -1];
    152     static audio_source_t inputSourceNameToEnum(const char *name);
    153 
    154     static const char *kStreamNames[AUDIO_STREAM_PUBLIC_CNT+1]; //+1 required as streams start from -1
    155     audio_stream_type_t streamNameToEnum(const char *name);
    156 
    157     // Parse audio_effects.conf
    158     status_t loadAudioEffectConfig(const char *path); // TODO: add legacy in the name
    159     status_t loadAudioEffectXmlConfig(); // TODO: remove "Xml" in the name
    160 
    161     // Load all effects descriptors in configuration file
    162     status_t loadEffects(cnode *root, Vector <EffectDesc *>& effects);
    163     EffectDesc *loadEffect(cnode *root);
    164 
    165     // Load all automatic effect configurations
    166     status_t loadInputEffectConfigurations(cnode *root, const Vector <EffectDesc *>& effects);
    167     status_t loadStreamEffectConfigurations(cnode *root, const Vector <EffectDesc *>& effects);
    168     EffectDescVector *loadEffectConfig(cnode *root, const Vector <EffectDesc *>& effects);
    169 
    170     // Load all automatic effect parameters
    171     void loadEffectParameters(cnode *root, Vector <effect_param_t *>& params);
    172     effect_param_t *loadEffectParameter(cnode *root);
    173     size_t readParamValue(cnode *node,
    174                           char **param,
    175                           size_t *curSize,
    176                           size_t *totSize);
    177     size_t growParamSize(char **param,
    178                          size_t size,
    179                          size_t *curSize,
    180                          size_t *totSize);
    181 
    182     // protects access to mInputSources, mInputSessions, mOutputStreams, mOutputSessions
    183     Mutex mLock;
    184     // Automatic input effects are configured per audio_source_t
    185     KeyedVector< audio_source_t, EffectDescVector* > mInputSources;
    186     // Automatic input effects are unique for audio_io_handle_t
    187     KeyedVector< audio_session_t, EffectVector* > mInputSessions;
    188 
    189     // Automatic output effects are organized per audio_stream_type_t
    190     KeyedVector< audio_stream_type_t, EffectDescVector* > mOutputStreams;
    191     // Automatic output effects are unique for audiosession ID
    192     KeyedVector< audio_session_t, EffectVector* > mOutputSessions;
    193 };
    194 
    195 } // namespace android
    196 
    197 #endif // ANDROID_AUDIOPOLICYEFFECTS_H
    198