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    Searched defs:FrameSequence (Results 1 - 6 of 6) sorted by null

  /frameworks/ex/framesequence/jni/
FrameSequence.h 37 class FrameSequence {
40 * Creates a FrameSequence using data from the data stream
44 static FrameSequence* create(Stream* stream);
46 virtual ~FrameSequence() {}
  /frameworks/ex/framesequence/src/android/support/rastermill/
FrameSequence.java 24 public class FrameSequence {
26 System.loadLibrary("framesequence");
42 private static native FrameSequence nativeDecodeByteArray(byte[] data, int offset, int length);
43 private static native FrameSequence nativeDecodeStream(InputStream is, byte[] tempStorage);
44 private static native FrameSequence nativeDecodeByteBuffer(ByteBuffer buffer, int offset, int capacity);
52 private FrameSequence(long nativeFrameSequence, int width, int height,
62 public static FrameSequence decodeByteArray(byte[] data) {
66 public static FrameSequence decodeByteArray(byte[] data, int offset, int length) {
74 public static FrameSequence decodeByteBuffer(ByteBuffer buffer) {
87 public static FrameSequence decodeStream(InputStream stream)
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ddk/
afilter.h 65 USHORT FrameSequence;
  /external/deqp/modules/egl/
teglBufferAgeTests.cpp 192 typedef vector<Frame> FrameSequence;
499 FrameSequence frameSequence;
519 frameSequence.push_back(newFrame);
579 m_refRenderer->render(&refBuffer, frameSequence[*it]);
teglPartialUpdateTests.cpp 180 typedef vector<Frame> FrameSequence;
499 FrameSequence frameSequence;
517 frameSequence.push_back(newFrame);
569 m_refRenderer->render(&refBuffer, frameSequence[*it]);
teglSwapBuffersWithDamageTests.cpp 126 typedef vector<Frame> FrameSequence;
394 FrameSequence generateFrameSequence (const vector<DrawType>& frameDrawType, de::Random& rnd, int numFrames, int width, int height);
408 const FrameSequence frameSequence = generateFrameSequence(m_frameDrawType, rnd, numFrames, width, height);
417 vector<EGLint> damageRegion = getDamageRegion(frameSequence[currentFrameNdx]);
421 m_gles2Renderer->render(width, height, frameSequence[ndx]);
488 const FrameSequence frameSequence = generateFrameSequence(m_frameDrawType, rnd, numFrames, width, height);
500 const Frame& currentFrame = frameSequence[frameNdx];
576 const FrameSequence frameSequence = generateFrameSequence(m_frameDrawType, rnd, numFrames, width, height)
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