Home | History | Annotate | Download | only in pixelflinger
      1 /*
      2  * Copyright (C) 2005 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_PIXELFLINGER_FORMAT_H
     18 #define ANDROID_PIXELFLINGER_FORMAT_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 enum GGLPixelFormat {
     24     // these constants need to match those
     25     // in graphics/PixelFormat.java, ui/PixelFormat.h, BlitHardware.h
     26     GGL_PIXEL_FORMAT_UNKNOWN    =   0,
     27     GGL_PIXEL_FORMAT_NONE       =   0,
     28 
     29     GGL_PIXEL_FORMAT_RGBA_8888   =   1,  // 4x8-bit ARGB
     30     GGL_PIXEL_FORMAT_RGBX_8888   =   2,  // 3x8-bit RGB stored in 32-bit chunks
     31     GGL_PIXEL_FORMAT_RGB_888     =   3,  // 3x8-bit RGB
     32     GGL_PIXEL_FORMAT_RGB_565     =   4,  // 16-bit RGB
     33     GGL_PIXEL_FORMAT_BGRA_8888   =   5,  // 4x8-bit BGRA
     34     GGL_PIXEL_FORMAT_RGBA_5551   =   6,  // 16-bit RGBA
     35     GGL_PIXEL_FORMAT_RGBA_4444   =   7,  // 16-bit RGBA
     36 
     37     GGL_PIXEL_FORMAT_A_8         =   8,  // 8-bit A
     38     GGL_PIXEL_FORMAT_L_8         =   9,  // 8-bit L (R=G=B = L)
     39     GGL_PIXEL_FORMAT_LA_88       = 0xA,  // 16-bit LA
     40     GGL_PIXEL_FORMAT_RGB_332     = 0xB,  // 8-bit RGB (non paletted)
     41 
     42     // reserved range. don't use.
     43     GGL_PIXEL_FORMAT_RESERVED_10 = 0x10,
     44     GGL_PIXEL_FORMAT_RESERVED_11 = 0x11,
     45     GGL_PIXEL_FORMAT_RESERVED_12 = 0x12,
     46     GGL_PIXEL_FORMAT_RESERVED_13 = 0x13,
     47     GGL_PIXEL_FORMAT_RESERVED_14 = 0x14,
     48     GGL_PIXEL_FORMAT_RESERVED_15 = 0x15,
     49     GGL_PIXEL_FORMAT_RESERVED_16 = 0x16,
     50     GGL_PIXEL_FORMAT_RESERVED_17 = 0x17,
     51 
     52     // reserved/special formats
     53     GGL_PIXEL_FORMAT_Z_16       =  0x18,
     54     GGL_PIXEL_FORMAT_S_8        =  0x19,
     55     GGL_PIXEL_FORMAT_SZ_24      =  0x1A,
     56     GGL_PIXEL_FORMAT_SZ_8       =  0x1B,
     57 
     58     // reserved range. don't use.
     59     GGL_PIXEL_FORMAT_RESERVED_20 = 0x20,
     60     GGL_PIXEL_FORMAT_RESERVED_21 = 0x21,
     61 };
     62 
     63 enum GGLFormatComponents {
     64 	GGL_STENCIL_INDEX		= 0x1901,
     65 	GGL_DEPTH_COMPONENT		= 0x1902,
     66 	GGL_ALPHA				= 0x1906,
     67 	GGL_RGB					= 0x1907,
     68 	GGL_RGBA				= 0x1908,
     69 	GGL_LUMINANCE			= 0x1909,
     70 	GGL_LUMINANCE_ALPHA		= 0x190A,
     71 };
     72 
     73 enum GGLFormatComponentIndex {
     74     GGL_INDEX_ALPHA   = 0,
     75     GGL_INDEX_RED     = 1,
     76     GGL_INDEX_GREEN   = 2,
     77     GGL_INDEX_BLUE    = 3,
     78     GGL_INDEX_STENCIL = 0,
     79     GGL_INDEX_DEPTH   = 1,
     80     GGL_INDEX_Y       = 0,
     81     GGL_INDEX_CB      = 1,
     82     GGL_INDEX_CR      = 2,
     83 };
     84 
     85 typedef struct {
     86 #ifdef __cplusplus
     87     enum {
     88         ALPHA   = GGL_INDEX_ALPHA,
     89         RED     = GGL_INDEX_RED,
     90         GREEN   = GGL_INDEX_GREEN,
     91         BLUE    = GGL_INDEX_BLUE,
     92         STENCIL = GGL_INDEX_STENCIL,
     93         DEPTH   = GGL_INDEX_DEPTH,
     94         LUMA    = GGL_INDEX_Y,
     95         CHROMAB = GGL_INDEX_CB,
     96         CHROMAR = GGL_INDEX_CR,
     97     };
     98     inline uint32_t mask(int i) const {
     99             return ((1<<(c[i].h-c[i].l))-1)<<c[i].l;
    100     }
    101     inline uint32_t bits(int i) const {
    102             return c[i].h - c[i].l;
    103     }
    104 #endif
    105 	uint8_t     size;	// bytes per pixel
    106     uint8_t     bitsPerPixel;
    107     union {
    108         struct {
    109             uint8_t     ah;		// alpha high bit position + 1
    110             uint8_t     al;		// alpha low bit position
    111             uint8_t     rh;		// red high bit position + 1
    112             uint8_t     rl;		// red low bit position
    113             uint8_t     gh;		// green high bit position + 1
    114             uint8_t     gl;		// green low bit position
    115             uint8_t     bh;		// blue high bit position + 1
    116             uint8_t     bl;		// blue low bit position
    117         };
    118         struct {
    119             uint8_t h;
    120             uint8_t l;
    121         } __attribute__((__packed__)) c[4];
    122     } __attribute__((__packed__));
    123 	uint16_t    components;	// GGLFormatComponents
    124 } GGLFormat;
    125 
    126 
    127 #ifdef __cplusplus
    128 extern "C" const GGLFormat* gglGetPixelFormatTable(size_t* numEntries = 0);
    129 #else
    130 const GGLFormat* gglGetPixelFormatTable(size_t* numEntries);
    131 #endif
    132 
    133 
    134 // ----------------------------------------------------------------------------
    135 
    136 #endif // ANDROID_PIXELFLINGER_FORMAT_H
    137