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    Searched defs:Game (Results 1 - 2 of 2) sorted by null

  /external/vulkan-validation-layers/demos/smoke/
Game.h 27 class Game {
29 Game(const Game &game) = delete; member in class:Game
30 Game &operator=(const Game &game) = delete; member in class:Game
31 virtual ~Game() {}
85 Game(const std::string &name, const std::vector<std::string> &args) : settings_(), shell_(nullptr) {
  /external/replicaisland/src/com/replica/replicaisland/
Game.java 27 * High-level setup object for the AndouKun game engine.
28 * This class sets up the core game engine objects and threads. It also passes events to the
29 * game thread from the main UI thread.
31 public class Game extends AllocationGuard {
47 public Game() {
56 * Creates core game objects and constructs the game engine object graph. Note that the
57 * game does not actually begin running after this function is called (see start() below).
104 // The root of the game graph.
149 // Camera must come after the game manager so that the camera target moves before the camera
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