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    Searched defs:GrGLTexture (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gpu/gl/
GrGLTexture.cpp 8 #include "GrGLTexture.h"
18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config,
33 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc,
43 GrGLTexture::GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc,
52 GrGLTexture::GrGLTexture(GrGLGpu* gpu, Wrapped, const GrSurfaceDesc& desc,
61 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc,
69 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc)
    [all...]
GrGLTexture.h 18 class GrGLTexture : public GrTexture {
35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
37 ~GrGLTexture() override {
70 static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus,
77 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
81 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&);
  /external/skqp/src/gpu/gl/
GrGLTexture.cpp 8 #include "GrGLTexture.h"
18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config,
37 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc,
52 GrGLTexture::GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc,
61 GrGLTexture::GrGLTexture(GrGLGpu* gpu, Wrapped, const GrSurfaceDesc& desc,
70 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc,
78 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc)
    [all...]
GrGLTexture.h 18 class GrGLTexture : public GrTexture {
35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
37 ~GrGLTexture() override {
70 static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus,
75 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
79 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&);

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