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Searched
defs:HINT
(Results
1 - 10
of
10
) sorted by null
/hardware/qcom/display/msm8909/sdm/libs/hwc/
cpuhint.h
47
enum {
HINT
= 0x4501 /* 45-display layer
hint
, 01-Enable */ };
49
// frames to wait before setting this
hint
/hardware/qcom/display/msm8909w_3100/sdm/libs/hwc/
cpuhint.h
47
enum {
HINT
= 0x4501 /* 45-display layer
hint
, 01-Enable */ };
49
// frames to wait before setting this
hint
/hardware/qcom/display/msm8996/sdm/libs/hwc/
cpuhint.h
47
enum {
HINT
= 0x4501 /* 45-display layer
hint
, 01-Enable */ };
49
// frames to wait before setting this
hint
/hardware/qcom/display/msm8998/sdm/libs/hwc2/
cpuhint.h
47
enum {
HINT
= 0x4501 /* 45-display layer
hint
, 01-Enable */ };
49
// frames to wait before setting this
hint
/toolchain/binutils/binutils-2.27/opcodes/
mips-formats.h
35
#define
HINT
(SIZE, LSB) \
/packages/apps/Dialer/java/com/android/incallui/answer/impl/answermethod/
FlingUpDownMethod.java
62
import com.android.incallui.answer.impl.
hint
.AnswerHint;
63
import com.android.incallui.answer.impl.
hint
.AnswerHintFactory;
64
import com.android.incallui.answer.impl.
hint
.PawImageLoaderImpl;
97
AnimationState.
HINT
,
108
int SETTLE = 4; // A short animation to reset from swipe and prepare for
hint
or bounce
109
int
HINT
= 5; // Jump animation to suggest what to do
165
if (animationState == AnimationState.SWIPE || animationState == AnimationState.
HINT
) {
407
setAnimationState(AnimationState.
HINT
);
523
if (state != AnimationState.
HINT
&& animationState == state) {
534
if (state == AnimationState.
HINT
|| state == AnimationState.BOUNCE)
[
all
...]
/prebuilts/go/darwin-x86/src/cmd/vendor/golang.org/x/arch/arm64/arm64asm/
tables.go
164
HINT
633
HINT
: "
HINT
",
[
all
...]
/prebuilts/go/linux-x86/src/cmd/vendor/golang.org/x/arch/arm64/arm64asm/
tables.go
164
HINT
633
HINT
: "
HINT
",
[
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...]
/external/v8/src/arm64/
constants-arm64.h
668
HINT
= SystemHintFixed | 0x00000000
[
all
...]
/external/vixl/src/aarch64/
constants-aarch64.h
708
HINT
= SystemHintFixed | 0x00000000
[
all
...]
Completed in 472 milliseconds