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    Searched defs:HINT (Results 1 - 10 of 10) sorted by null

  /hardware/qcom/display/msm8909/sdm/libs/hwc/
cpuhint.h 47 enum { HINT = 0x4501 /* 45-display layer hint, 01-Enable */ };
49 // frames to wait before setting this hint
  /hardware/qcom/display/msm8909w_3100/sdm/libs/hwc/
cpuhint.h 47 enum { HINT = 0x4501 /* 45-display layer hint, 01-Enable */ };
49 // frames to wait before setting this hint
  /hardware/qcom/display/msm8996/sdm/libs/hwc/
cpuhint.h 47 enum { HINT = 0x4501 /* 45-display layer hint, 01-Enable */ };
49 // frames to wait before setting this hint
  /hardware/qcom/display/msm8998/sdm/libs/hwc2/
cpuhint.h 47 enum { HINT = 0x4501 /* 45-display layer hint, 01-Enable */ };
49 // frames to wait before setting this hint
  /toolchain/binutils/binutils-2.27/opcodes/
mips-formats.h 35 #define HINT(SIZE, LSB) \
  /packages/apps/Dialer/java/com/android/incallui/answer/impl/answermethod/
FlingUpDownMethod.java 62 import com.android.incallui.answer.impl.hint.AnswerHint;
63 import com.android.incallui.answer.impl.hint.AnswerHintFactory;
64 import com.android.incallui.answer.impl.hint.PawImageLoaderImpl;
97 AnimationState.HINT,
108 int SETTLE = 4; // A short animation to reset from swipe and prepare for hint or bounce
109 int HINT = 5; // Jump animation to suggest what to do
165 if (animationState == AnimationState.SWIPE || animationState == AnimationState.HINT) {
407 setAnimationState(AnimationState.HINT);
523 if (state != AnimationState.HINT && animationState == state) {
534 if (state == AnimationState.HINT || state == AnimationState.BOUNCE)
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  /prebuilts/go/darwin-x86/src/cmd/vendor/golang.org/x/arch/arm64/arm64asm/
tables.go 164 HINT
633 HINT: "HINT",
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  /prebuilts/go/linux-x86/src/cmd/vendor/golang.org/x/arch/arm64/arm64asm/
tables.go 164 HINT
633 HINT: "HINT",
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  /external/v8/src/arm64/
constants-arm64.h 668 HINT = SystemHintFixed | 0x00000000
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  /external/vixl/src/aarch64/
constants-aarch64.h 708 HINT = SystemHintFixed | 0x00000000
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