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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include <gui/OccupancyTracker.h>
     20 
     21 #include <binder/IInterface.h>
     22 #include <binder/SafeInterface.h>
     23 
     24 #include <EGL/egl.h>
     25 #include <EGL/eglext.h>
     26 
     27 #include <ui/PixelFormat.h>
     28 
     29 #include <utils/Errors.h>
     30 
     31 namespace android {
     32 
     33 class BufferItem;
     34 class Fence;
     35 class GraphicBuffer;
     36 class IConsumerListener;
     37 class NativeHandle;
     38 
     39 class IGraphicBufferConsumer : public IInterface {
     40 public:
     41     DECLARE_META_INTERFACE(GraphicBufferConsumer)
     42 
     43     enum {
     44         // Returned by releaseBuffer, after which the consumer must free any references to the
     45         // just-released buffer that it might have.
     46         STALE_BUFFER_SLOT = 1,
     47         // Returned by dequeueBuffer if there are no pending buffers available.
     48         NO_BUFFER_AVAILABLE,
     49         // Returned by dequeueBuffer if it's too early for the buffer to be acquired.
     50         PRESENT_LATER,
     51     };
     52 
     53     // acquireBuffer attempts to acquire ownership of the next pending buffer in the BufferQueue.
     54     // If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a buffer is successfully
     55     // acquired, the information about the buffer is returned in BufferItem.
     56     //
     57     // If the buffer returned had previously been acquired then the BufferItem::mGraphicBuffer field
     58     // of buffer is set to NULL and it is assumed that the consumer still holds a reference to the
     59     // buffer.
     60     //
     61     // If presentWhen is non-zero, it indicates the time when the buffer will be displayed on
     62     // screen. If the buffer's timestamp is farther in the future, the buffer won't be acquired, and
     63     // PRESENT_LATER will be returned. The presentation time is in nanoseconds, and the time base
     64     // is CLOCK_MONOTONIC.
     65     //
     66     // If maxFrameNumber is non-zero, it indicates that acquireBuffer should only return a buffer
     67     // with a frame number less than or equal to maxFrameNumber. If no such frame is available
     68     // (such as when a buffer has been replaced but the consumer has not received the
     69     // onFrameReplaced callback), then PRESENT_LATER will be returned.
     70     //
     71     // Return of NO_ERROR means the operation completed as normal.
     72     //
     73     // Return of a positive value means the operation could not be completed at this time, but the
     74     // user should try again later:
     75     // * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer)
     76     // * PRESENT_LATER - the buffer's timestamp is farther in the future
     77     //
     78     // Return of a negative value means an error has occurred:
     79     // * INVALID_OPERATION - too many buffers have been acquired
     80     virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen,
     81                                    uint64_t maxFrameNumber = 0) = 0;
     82 
     83     // detachBuffer attempts to remove all ownership of the buffer in the given slot from the buffer
     84     // queue. If this call succeeds, the slot will be freed, and there will be no way to obtain the
     85     // buffer from this interface. The freed slot will remain unallocated until either it is
     86     // selected to hold a freshly allocated buffer in dequeueBuffer or a buffer is attached to the
     87     // slot. The buffer must have already been acquired.
     88     //
     89     // Return of a value other than NO_ERROR means an error has occurred:
     90     // * BAD_VALUE - the given slot number is invalid, either because it is out of the range
     91     //               [0, NUM_BUFFER_SLOTS) or because the slot it refers to is not
     92     //               currently acquired.
     93     virtual status_t detachBuffer(int slot) = 0;
     94 
     95     // attachBuffer attempts to transfer ownership of a buffer to the BufferQueue. If this call
     96     // succeeds, it will be as if this buffer was acquired from the returned slot number. As such,
     97     // this call will fail if attaching this buffer would cause too many buffers to be
     98     // simultaneously acquired.
     99     //
    100     // If the buffer is successfully attached, its frameNumber is initialized to 0. This must be
    101     // passed into the releaseBuffer call or else the buffer will be deallocated as stale.
    102     //
    103     // Return of a value other than NO_ERROR means an error has occurred:
    104     // * BAD_VALUE - outSlot or buffer were NULL, or the generation number of the buffer did not
    105     //               match the BufferQueue.
    106     // * INVALID_OPERATION - cannot attach the buffer because it would cause too many buffers
    107     //                       to be acquired.
    108     // * NO_MEMORY - no free slots available
    109     virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer) = 0;
    110 
    111     // releaseBuffer releases a buffer slot from the consumer back to the BufferQueue. This may be
    112     // done while the buffer's contents are still being accessed. The fence will signal when the
    113     // buffer is no longer in use. frameNumber is used to identify the exact buffer returned.
    114     //
    115     // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free any references to the
    116     // just-released buffer that it might have, as if it had received a onBuffersReleased() call
    117     // with a mask set for the released buffer.
    118     //
    119     // Note that the dependencies on EGL will be removed once we switch to using the Android HW
    120     // Sync HAL.
    121     //
    122     // Return of NO_ERROR means the operation completed as normal.
    123     //
    124     // Return of a positive value means the operation could not be completed at this time, but the
    125     // user should try again later:
    126     // * STALE_BUFFER_SLOT - see above (second paragraph)
    127     //
    128     // Return of a negative value means an error has occurred:
    129     // * BAD_VALUE - one of the following could've happened:
    130     //               * the buffer slot was invalid
    131     //               * the fence was NULL
    132     //               * the buffer slot specified is not in the acquired state
    133     virtual status_t releaseBuffer(int buf, uint64_t frameNumber, EGLDisplay display,
    134                                    EGLSyncKHR fence, const sp<Fence>& releaseFence) = 0;
    135 
    136     status_t releaseHelper(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) {
    137         return releaseBuffer(buf, frameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, releaseFence);
    138     }
    139     // This is explicitly *not* the actual signature of IGBC::releaseBuffer, but:
    140     //     1) We have no easy way to send the EGL objects across Binder
    141     //     2) This has always been broken, probably because
    142     //     3) IGBC is rarely remoted
    143     // For now, we will choose to bury our heads in the sand and ignore this problem until such time
    144     // as we can finally finish converting away from EGL sync to native Android sync
    145     using ReleaseBuffer = decltype(&IGraphicBufferConsumer::releaseHelper);
    146 
    147     // consumerConnect connects a consumer to the BufferQueue. Only one consumer may be connected,
    148     // and when that consumer disconnects the BufferQueue is placed into the "abandoned" state,
    149     // causing most interactions with the BufferQueue by the producer to fail. controlledByApp
    150     // indicates whether the consumer is controlled by the application.
    151     //
    152     // consumer may not be NULL.
    153     //
    154     // Return of a value other than NO_ERROR means an error has occurred:
    155     // * NO_INIT - the BufferQueue has been abandoned
    156     // * BAD_VALUE - a NULL consumer was provided
    157     virtual status_t consumerConnect(const sp<IConsumerListener>& consumer,
    158                                      bool controlledByApp) = 0;
    159 
    160     // consumerDisconnect disconnects a consumer from the BufferQueue. All buffers will be freed and
    161     // the BufferQueue is placed in the "abandoned" state, causing most interactions with the
    162     // BufferQueue by the producer to fail.
    163     //
    164     // Return of a value other than NO_ERROR means an error has occurred:
    165     // * BAD_VALUE - no consumer is currently connected
    166     virtual status_t consumerDisconnect() = 0;
    167 
    168     // getReleasedBuffers sets the value pointed to by slotMask to a bit set. Each bit index with a
    169     // 1 corresponds to a released buffer slot with that index value. In particular, a released
    170     // buffer is one that has been released by the BufferQueue but has not yet been released by
    171     // the consumer.
    172     //
    173     // This should be called from the onBuffersReleased() callback.
    174     //
    175     // Return of a value other than NO_ERROR means an error has occurred:
    176     // * NO_INIT - the BufferQueue has been abandoned.
    177     virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0;
    178 
    179     // setDefaultBufferSize is used to set the size of buffers returned by dequeueBuffer when a
    180     // width and height of zero is requested. Default is 1x1.
    181     //
    182     // Return of a value other than NO_ERROR means an error has occurred:
    183     // * BAD_VALUE - either w or h was zero
    184     virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0;
    185 
    186     // setMaxBufferCount sets the maximum value for the number of buffers used in the BufferQueue
    187     // (the initial default is NUM_BUFFER_SLOTS). If a call to setMaxAcquiredBufferCount (by the
    188     // consumer), or a call to setAsyncMode or setMaxDequeuedBufferCount (by the producer), would
    189     // cause this value to be exceeded then that call will fail. This call will fail if a producer
    190     // is connected to the BufferQueue.
    191     //
    192     // The count must be between 1 and NUM_BUFFER_SLOTS, inclusive. The count cannot be less than
    193     // maxAcquiredBufferCount.
    194     //
    195     // Return of a value other than NO_ERROR means an error has occurred:
    196     // * BAD_VALUE - one of the below conditions occurred:
    197     //               * bufferCount was out of range (see above).
    198     //               * failure to adjust the number of available slots.
    199     // * INVALID_OPERATION - attempting to call this after a producer connected.
    200     virtual status_t setMaxBufferCount(int bufferCount) = 0;
    201 
    202     // setMaxAcquiredBufferCount sets the maximum number of buffers that can be acquired by the
    203     // consumer at one time (default 1). If this method succeeds, any new buffer slots will be both
    204     // unallocated and owned by the BufferQueue object (i.e. they are not owned by the producer or
    205     // consumer). Calling this may also cause some buffer slots to be emptied.
    206     //
    207     // This function should not be called with a value of maxAcquiredBuffers that is less than the
    208     // number of currently acquired buffer slots. Doing so will result in a BAD_VALUE error.
    209     //
    210     // maxAcquiredBuffers must be (inclusive) between 1 and MAX_MAX_ACQUIRED_BUFFERS. It also cannot
    211     // cause the maxBufferCount value to be exceeded.
    212     //
    213     // Return of a value other than NO_ERROR means an error has occurred:
    214     // * NO_INIT - the BufferQueue has been abandoned
    215     // * BAD_VALUE - one of the below conditions occurred:
    216     //               * maxAcquiredBuffers was out of range (see above).
    217     //               * failure to adjust the number of available slots.
    218     //               * client would have more than the requested number of acquired buffers after
    219     //                 this call
    220     // * INVALID_OPERATION - attempting to call this after a producer connected.
    221     virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0;
    222 
    223     // setConsumerName sets the name used in logging
    224     virtual status_t setConsumerName(const String8& name) = 0;
    225 
    226     // setDefaultBufferFormat allows the BufferQueue to create GraphicBuffers of a defaultFormat if
    227     // no format is specified in dequeueBuffer. The initial default is PIXEL_FORMAT_RGBA_8888.
    228     //
    229     // Return of a value other than NO_ERROR means an unknown error has occurred.
    230     virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat) = 0;
    231 
    232     // setDefaultBufferDataSpace is a request to the producer to provide buffers of the indicated
    233     // dataSpace. The producer may ignore this request. The initial default is
    234     // HAL_DATASPACE_UNKNOWN.
    235     //
    236     // Return of a value other than NO_ERROR means an unknown error has occurred.
    237     virtual status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace) = 0;
    238 
    239     // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. These are merged
    240     // with the bits passed to dequeueBuffer. The values are enumerated in gralloc.h,
    241     // e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
    242     //
    243     // Return of a value other than NO_ERROR means an unknown error has occurred.
    244     virtual status_t setConsumerUsageBits(uint64_t usage) = 0;
    245 
    246     // setConsumerIsProtected will turn on an internal bit that indicates whether
    247     // the consumer can handle protected gralloc buffers (i.e. with
    248     // GRALLOC_USAGE_PROTECTED set). IGraphicBufferProducer can query this
    249     // capability using NATIVE_WINDOW_CONSUMER_IS_PROTECTED.
    250     virtual status_t setConsumerIsProtected(bool isProtected) = 0;
    251 
    252     // setTransformHint bakes in rotation to buffers so overlays can be used. The values are
    253     // enumerated in window.h, e.g. NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0
    254     // (no transform).
    255     //
    256     // Return of a value other than NO_ERROR means an unknown error has occurred.
    257     virtual status_t setTransformHint(uint32_t hint) = 0;
    258 
    259     // Retrieve the sideband buffer stream, if any.
    260     virtual status_t getSidebandStream(sp<NativeHandle>* outStream) const = 0;
    261 
    262     // Retrieves any stored segments of the occupancy history of this BufferQueue and clears them.
    263     // Optionally closes out the pending segment if forceFlush is true.
    264     virtual status_t getOccupancyHistory(bool forceFlush,
    265                                          std::vector<OccupancyTracker::Segment>* outHistory) = 0;
    266 
    267     // discardFreeBuffers releases all currently-free buffers held by the BufferQueue, in order to
    268     // reduce the memory consumption of the BufferQueue to the minimum possible without
    269     // discarding data.
    270     // The consumer invoking this method is responsible for calling getReleasedBuffers() after this
    271     // call to free up any of its locally cached buffers.
    272     virtual status_t discardFreeBuffers() = 0;
    273 
    274     // dump state into a string
    275     virtual status_t dumpState(const String8& prefix, String8* outResult) const = 0;
    276 
    277     // Provide backwards source compatibility
    278     void dumpState(String8& result, const char* prefix) {
    279         String8 returned;
    280         dumpState(String8(prefix), &returned);
    281         result.append(returned);
    282     }
    283 };
    284 
    285 class BnGraphicBufferConsumer : public SafeBnInterface<IGraphicBufferConsumer> {
    286 public:
    287     BnGraphicBufferConsumer()
    288           : SafeBnInterface<IGraphicBufferConsumer>("BnGraphicBufferConsumer") {}
    289 
    290     status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply,
    291                         uint32_t flags = 0) override;
    292 };
    293 
    294 } // namespace android
    295